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Taldrenites => General Starfleet Command Forum => Topic started by: Spartan159 on December 08, 2008, 09:46:22 pm

Title: Custom MCT for OP
Post by: Spartan159 on December 08, 2008, 09:46:22 pm
After looking around and seeing what I have script wise, I am trying to create a custom solo campaign for the Beast Raiders, with full intentions of applying it to other races if it works. I am using a combination of the Nuclear Wessels, Evil Evil Karnak and TracyG missions.

A few questions here, do I need to use the EEK shiplist with this? Just what is the difference (in a nutshell) between the EEK and OP+ shiplists anyway? Also, is it possible to have more than one triggermission/prestige arguments? was wondering if I could tack on the EAW campaign or would it 'splode...

The MCT follows for anyone who feels like taking a look or using it themselves, feedback welcome


Name="Beast Raiders Complex"
Description="Fly for the Beast Raiders in a complex campaign"
EarlyMapName="EarlyMap.mvm"
MidMapName="MiddleMap.mvm"
LateMapName="LateMap.mvm"
DifficultyLevel=1
Era=0
TriggerMission="X25_TheTest"
TriggerPrestige=800
[Missions]
0="Met_NW1Scout.scr"
1="Met_NW2HoldingAction.scr"
2="Met_NW3Ambushee.scr"
3="Met_NW4Ambusher.scr"
4="Met_NW5CounterAttack.scr"
5="Met_NW5EightTrack.scr"
6="Met_NW5FleetAction.scr"
7="Met_NW5GetSmart.scr"
8="Met_NW5MirrorMirror.scr"
9="Met_NW5PatrolAllied.scr"
10="Met_NW5PatrolEnemy.scr"
11="Met_NW5PatrolPlayer.scr"
12="Met_NW5PoundOfCure.scr"
13="Met_NW5TheArena.scr"
14="Met_NW6Patrol.scr"
15="Met_NW7BaseStationAssault.scr"
16="Met_NW7BattleStationAssault.scr"
17="Met_NW7CourierIntercept.scr"
18="Met_NW7FleetAssault.scr"
19="Met_NW7SectorAssault.scr"
20="Met_NW7StarbaseAssault.scr"
21="Met_NW8ShipAssault.scr"
22="Met_NW9PlanetaryAssault.scr"
23="Met_NW10Patrol.scr"
24="Met_NW10PatrolAllied.scr"
25="Met_NW10PatrolEnemy.scr"
26="Met_NW11ConvoyRaid.scr"
27="Met_NW12ConvoyEscort.scr"
28="Met_NW13BigGame.scr"
29="Met_NW13HaveGun.scr"
30="Met_NW13Monster.scr"
31="Met_NW13RockyHorror.scr"
32="Met_NW13TimeWarp.scr"
33="Met_NW14Enigma.scr"
34="Met_NW14Rescue.scr"
35="Met_NW16ShipDefense.scr"
36="Met_NW17Patrol.scr"
37="Met_NW17PatrolAllied.scr"
38="Met_NW17PatrolEnemy.scr"
39="Met_NW18HomeworldAssault.scr"
40="Met_NW19Scan.scr"
41="Met_NW20SupriseR.scr"
42="Met_NW21DistressCall.scr"
43="Met_NW22Diplomat.scr"
44="Met_NW23Quarters.scr"
45="Met_NW24Anomaly.scr"
46="Met_NW25SuperFleet.scr"
47="Met_NW26AsteroidAssault.scr"
48="Met_NW27AsteroidDefense.scr"
49="Met_NW28Negotiation.scr"
50="Met_NW29Recharge.scr"
51="Met_NW30Salvage.scr"
52="Met_NW31Epicenter.scr"
53="Met_NWAlliedBaseDefense.scr"
54="Met_NWAlliedPatrol.scr"
55="Met_NWAlliedPlanetDefense.scr"
56="Met_NWBaseStationAssault.scr"
57="Met_NWBattleStationAssault.scr"
58="Met_NWConvoyEscort.scr"
59="Met_NWConvoyRaid.scr"
60="Met_NWEnemyPatrol.scr"
61="Met_NWOneOnOne.scr"
62="Met_NWPirateInTheMiddle.scr"
63="Met_NWPlayerBaseDefense.scr"
64="Met_NWPlayerPatrol.scr"
65="Met_NWPlayerPlanetDefense.scr"
66="Met_NWPlanetAssault.scr"
67="Met_NWRecovery.scr"
68="Met_NWResupply.scr"
69="Met_NWStarbaseAssault.scr"
70="Met_NWStarbaseConstruction.scr"
71="Met_NWTraining.scr"
72="Uni_NW3IronCage.scr"
73="Uni_NWX1M1ASmuggler.scr"
74="Uni_NWX1M2Trial.scr"
75="Uni_NWX1M3Poison.scr"
76="Uni_NWX4M1AThief.scr"
77="X25_BugHunt.scr"
78="X25_CatchThief.scr"
79="X25_DeadEnd.scr"
80="X25_Face.scr"
81="X25_HellBack.scr"
82="X25_Hire.scr"
83="X25_Honor.scr"
84="X25_LawNOrder.scr"
85="X25_Legend.scr"
86="X25_Ruse.scr"
87="X25_TheTest.scr"
88="X25_Travel.scr"
89="Kar_Ambushee.scr"
90="Kar_ConvoyEscort.scr"
91="Kar_ConvoyRaid.scr"
92="Kar_FleetAction.scr"
93="Kar_MeleeAction.scr"
94="Kar_PirateBase.scr"
95="Kar_SkirmishAction.scr"
96="Kar_SquadronAction.scr"
97="Kar_cpPatrol.scr"
98="Kar_cPatrol.scr"
99="Kar_dPatrol.scr"
100="Kar_ePatrol.scr"
101="Kar_hPatrol.scr"
102="Kar_hlPatrol.scr"
103="Kar_jPatrol.scr"
104="Kar_mPatrol.scr"
105="Kar_BaseDefence.scr"
106="Kar_BaseAssault.scr"
107="Kar_PlanetDefence.scr"
108="Kar_PlanetAssault.scr"
109="Kar_HomeworldDefence.scr"
110="Kar_HomeworldAssault.scr"
111="Kar_ShipDefence.scr"
112="Kar_ShipAssault.scr"
113="Kar_DockRaid.scr"
114="Kar_DockEscort.scr"
115="Met_TG1AlPtrlA_OP.scr"
116="Met_TG1AlPtrlB_OP.scr"
117="Met_TG1AlPtrlC_OP.scr"
118="Met_TG1AlPtrlD_OP.scr"
119="Met_TG1EnPtrlA_OP.scr"
120="Met_TG1EnPtrlB_OP.scr"
121="Met_TG1EnPtrlC_OP.scr"
122="Met_TG1EnPtrlD_OP.scr"
123="Met_TG1NtPtrlA_OP.scr"
124="Met_TG1NtPtrlB_OP.scr"
125="Met_TG1NtPtrlC_OP.scr"
126="Met_TG1NtPtrlD_OP.scr"
127="Met_TGAlliedPatrolA.scr"
128="Met_TGAlliedPatrolB.scr"
129="Met_TGAlliedPatrolC.scr"
130="Met_TGConvoyRaid.scr"
131="Met_TGEnemyPatrolA.scr"
132="Met_TGEnemyPatrolB.scr"
133="Met_TGEnemyPatrolC.scr"

[Races]
0=12
Title: Re: Custom MCT for OP
Post by: Rod ONeal on December 12, 2008, 05:24:47 am
It's been a long time since I've modded the mct files, but IIRC the EAW missions won't work with the pirate cartels in OP because EAW didn't have the pirate slots and the scripts don't know how to deal with them.
Title: Re: Custom MCT for OP
Post by: Pestalence_XC on December 12, 2008, 09:31:37 am
Spartan159,

These are already done up in the OP Enhancement Pack v5.1

Also, Rod is correct.. the EAW to OP conversion only works for the empire races, and even then you have to have the appropriate script names.

Now the Cartel Campaigns are fine along with the TraceyG and the Nuclear Wessels scripts and the El Karnak scripts too.. all these are set up properly in OPE v5.1 already.

I also include the shiplist for the El Karnak mission scripts (his scripts play best using his shiplist)

Anyhow, just to let you know.. it has already been done.. the game is 8 years old already.. and this is why we have the OP Enhancement Package for all this stuff to be available in 1 download.

over 2GB of game content and tools in a 189 Mb installer.

Hope that this helps.
Title: Re: Custom MCT for OP
Post by: Age on December 12, 2008, 03:46:12 pm
I can never seem to find Tracey G. scripts. in OP Enhancement package.
Title: Re: Custom MCT for OP
Post by: Pestalence_XC on December 12, 2008, 04:45:29 pm
 Sorry.. the Tracey G were designed for Dynaverse play, where the majority of the NW scripts were designed for both single player and Dynaverse play.. so I didn't include the TraceyG scripts in the MCT.. however you can simply copy the above

115="Met_TG1AlPtrlA_OP.scr"
116="Met_TG1AlPtrlB_OP.scr"
117="Met_TG1AlPtrlC_OP.scr"
118="Met_TG1AlPtrlD_OP.scr"
119="Met_TG1EnPtrlA_OP.scr"
120="Met_TG1EnPtrlB_OP.scr"
121="Met_TG1EnPtrlC_OP.scr"
122="Met_TG1EnPtrlD_OP.scr"
123="Met_TG1NtPtrlA_OP.scr"
124="Met_TG1NtPtrlB_OP.scr"
125="Met_TG1NtPtrlC_OP.scr"
126="Met_TG1NtPtrlD_OP.scr"
127="Met_TGAlliedPatrolA.scr"
128="Met_TGAlliedPatrolB.scr"
129="Met_TGAlliedPatrolC.scr"
130="Met_TGConvoyRaid.scr"
131="Met_TGEnemyPatrolA.scr"
132="Met_TGEnemyPatrolB.scr"
133="Met_TGEnemyPatrolC.scr"

and edit the numbers to conform to the rest.

Just remember that maybe that only 4 or 5 scripts may be Single Player compatible.

Also remember that if you also add the El Karnak scripts, they have a tendancy to override the other scripts and you may get less of a selection.

Title: Re: Custom MCT for OP
Post by: The Postman on December 14, 2008, 09:45:39 pm
If you push Mission matching to 5 or 6, you usually get a pretty good selection to choose from