Dynaverse.net
Taldrenites => Starfleet Command Models => WIPs => Topic started by: Kevlar on April 22, 2009, 09:28:00 am
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Short story made shorter: work is forcing me to learn the ropes of 3ds, and decided to do it meddling in some 3d models of ships . One of the models I always loved was cleeve's Vor'cha, that has been widely ported to games like sfc3, space empires, bridge commander, well even legacy since 2002 (jesus time does pass fast... still remember downloading this ship sand being in heaven....)
It is time to give it a little bit of a revamp tho and so , after getting Cleeve's permission, i'm starting to twink it with some elements from a super high detail vor'cha GCI i got from work
... will be a slow process tho
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it will sit closely to the limit of sfc3 "hard cap" on .x files. so around
20k polys. 21 k . couple of more pictures... the bow/disruptor pod is almost done, same happens with the ventilator/exhaustors areas. Overall the central superstructure is almost done... time to worki on the stern now (the most important thing for a sfc player, since it is normally what we see more times)
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fighting polys now.... only have ~1500 more freedom margin.. after that we bid adieu to sfc3and still wanted to rebuild part of the "wings" section and the nacelles.. but..... choices, choices...
....unless i'll go texturing mode.. and i hate texturing.. besides...but don't know why always loved this model textures..... they kind of give it a mean solid metalic flavor of some sort...
err, just trying the Artistic render of Deep Exploration... greattttttttt program.........
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;D Nicely done. Any chance you'll do some workon the TMP Klingons? The D-10 needs an update...
Qapla'
KF
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thanks. well i'm not completly done, i still have about 1200 poly margin to work with... just undecided about "wing section" or "nacelles"... right now i'm using it "in game" to see what is more noticeable.
well i might have a look at that d-10 eventually (i'm only interested in klingon ships)
in the meantime, something to show a klingon fanatic... "can't" release this since i'm unable to contact darkdrone.. this one i can't mess with more...2 more polys and it goes puff in sfc3...
edit: it actually looks better than what the picture suggest,, had to render it in the sfc3 modelliing tools since both autodesk and deep exploration apparently dislike the diffuse levels of the textures or the kind of dds format they are in, and refuse to show them.