Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: FoaS_XC on May 08, 2009, 10:26:29 am
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(http://www.fourmadmen.com/mirror/~crimsonline/HybridThreeView.jpg)
I remember hearing that someone was working on this guy - did it go anywhere - is it up for download?
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I remember someone did a retexture of an existing TOS Connie, but I never saw this ship actually meshed. You thinking of making it from scratch, cause if you are, I WANT IT!!!!
*gets on hands and knees and smacks self with a rubber chicken, turning myself into the Puss In Boots from Shrek, then begs for FoaS to make the ship*
(http://api.ning.com/files/I*7-051iV-eUuCTxabmi9e5M0r*1advrVKjlfq4Rxn6rSPb8E0*fzetI-3ka4CsQ-yMjqfwId4akv0t8CxYJayqPS4WyeHhZ/Shrek2022020Puss20in20Boots.jpg)
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I have seen 2 simaler ships under the names of Phenoix and Eagle
http://bridgecommander.filefront.com/file/USS_Eagle;5455
http://bridgecommander.filefront.com/file/Andurils_USS_Pheonix;5461
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Eh - those don't quite have it.
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They are the closest thing I know of out there. She could b hiding in one of the backwater sites still up I haven't DL all thoughs files to have a look soo can't be sure
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To the best of my knowledge and the Years I've spent on this Forum that Picture has never been modeled. ;D
Not that I would mind seeing it come to life for SFC Op YCA has a nice ring ;D
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I'd definately want this model made. Too bad this design didn't make it into Trek 11.
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Its been on my to-do list since I first seen it a couple of years ago but at the time I felt I wasn't anywhere near good enough to attempt it. I will, however, give it another go in the next weeks or so. So Fury. What kind of poly count and detailing had you in mind??
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WOOHOO!!!!! *does a happy dance and puts on Weird Al's I Think I'm A Clone Now*
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The most closest model I could think of is Auduril's USS Phoenix:
http://www.battleclinic.com/docks/dock.php?id=2992#2992
It's a different design, though.
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I'm with you on this one, I'm positive I downloaded this.. or was playing with textures based off this..
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the Intrepid was made which has simular engines, but I am sure I would have this one if it was available for SFC, and I can't finf it on my HDD.
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The thread you guys are searching for is here, but sadly the ship is not .... (http://www.dynaverse.net/forum/index.php/topic,163343494.0.html)
;)
Kor
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Well it could be a while but I've started work on the model. Be warned though. I'm working with the original images that are on the CrimsonLine website and the high poly mesh seen as a WIP there is a bit different to the posted image above. I'm going for an intermediate detailed mesh but the textures might be something that will take a bit longer to sort out. I'm also estimating the poly count to be around 7.5-8000. Once I'm done then I'll give a hollar for someone to convert it.
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I'll convert it!!!!
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Well it seems that my initial estimate for the poly count was a bit premature. I've currently completed the nacelle meshes, saucer support (about 80% complete) and saucer (about 60% complete) and the mesh stands at around 4190 polys. I won't be skimping on the detail with this as I would like to see if I can produce a better mesh than my Achilles (Stargate model, not the trek ship).
Appologies for the quality of the attached pic, but I don't use 3dmax for my modelling.
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If you turn that stepped area right after the Bussards into textured steps, you can save probably at least 500 polyes. Well meshing all the details will decrease the details you have to texture, placing some of the details as textures reduces the polies to where you need them
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Beautiful work.
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I know GaFY. This is just the first modelled version. With higher poly I do at least two revisions.
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any possibility of seeing a wiremesh shot?
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I'll bite, what do you use to model with? Am curious myself.. :)
"Appologies for the quality of the attached pic, but I don't use 3dmax for my modelling. "
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Sorry Tus, but not until I get a bit further into the mesh (I'd prefer to have the majority of it done or preferably finished (prior to texturing) before posting a wireframe (I'm don't normally like posting images of unfinished models anyway).
atheorhaven. I use Milkshape 3d for around 99.9% of all modelling. The only mesh I need max for is the torus as ms3d doesn't have the facility built in and its one big pain in the arse to make one using cylinders. I also use max for model rendering primarily (completed model only), high poly cgi model stripping (not as erotic as it might sound) and for conversions.
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Okay and so an update. Saucer is about 90% complete and the current poly count now stands at 5457. All thats left to do is the nacelle supports, engineering hull and some minor detailing so hopfully the next 2500 polys or so (we might be looking at almost 10k in the end, although I hope not), should be enough for that.
Oh and I did consider it necessary to include the actual running lights considering that they stand out quite prominantly on the original high poly mesh. My only gaff at the moment is the possibility the bridge might be to high but I'll know better when the engineering hulls added. Anyway, pics attached.
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Very cool - I look forward to more :-)
Those ridges on the neck don't have to be modelled - you can get away with textures. However your saucer could use a few more rings (i usually make my saucers with 32 or 64 segments.
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Perhaps a level image of the WIP would be able to make judging of the bridge is too high a little easier?
I'm not a modeler but I agree with FoAS- leave the little details to texturing. Sometimes minor details cause more problems with the in-game (SFC:OP) shading than they're worth, I feel.
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Definately have more segments in the saucer. If you want to keep it low poly, 48 segments will do just fine.
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Guys. Please remember that I'll do revisions of this once the initial mesh is done. I did exactly the same thing with a Valkyrie Battlestar once it was finished, and this will get the same treatment.
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Ahh, well in that case, I'll be sitting here eating popcorn and waiting for more updated pics. :-D
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Thank you for taking this project on Keep up the great work ;D
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Hey FoaS, I was thinking, and I'm half asleep here so if what I post sounds stupid forgive me, but maybe a gun metal gray with a mix of like silver/titanium for the general hull plating? Just a thought.
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I HATE ENGINEERING HULLS!!!
Poly count is now 7007, and after swaping out the 24 sided saucer for a 32 sided saucer, the shape looks much more smoother. The main mesh is now complete, but I'm REALLY not happy with the deflector dish so it'll be redone. I also need to add the phaser pods (I think theres at least 8 of them in total so I'll have to think up some interesting shape for them). Anyway, heres the current update (after nearly 34 hours of modelling over the past.........weeks):
I decided to take some 3dmax renders and they look okay but I'm seriously not to sure whether the mesh looks right (height wise).
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looks good to me
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Looking good but the neck looks like it needs to be swept back Slightly more also check the saucer hight to secondary hull it seems
a little short. Keep up the great work.
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Secondary hull seems way too long. Otherwise I am amazed at your progress.
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Yeah I agree with FoAS- the engineering hull is waaay too big.
But other than that, the nacelles and primary hull look fine. Take your time making it look good- the idea is awesome and there are many wanting a good model of it.
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Yep cut 25 too 30 meters off the engienering hull and you will have her perfect Major. She looks great.
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.....and so after just under 36 hours of modelling time and probably one of the hardest meshes I've attempted, the model itself is finished. As was suggested the engineering hull is now much shorter and looks to be correct to the originals rendered images. Deflector dish has been changed and phaser pods added. Also after rechecking the height in my side render against the original its as close as I can get it. Final poly count is 9275. Next up will be to try to give it some clothes.
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I don't know how much you care, but it still seems like the proportions are off
(http://img508.imageshack.us/img508/8562/proportions.jpg)
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Thanks for that FoaS but I think I'll leave it as is. Its close enough for my own liking and I dont' want to have to mess around with the mesh any further. 8)
Do you know something. The way you've overlaid one mesh on the other looks really freaky. Almost like the ship has a glowing shield :D
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When comparied directly yours looks more developmental any way not just an NX with a secondary hull.
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Hey, just to ask (because someone will want to do it sooner or later.. ;)
How kitbash friendly will this be? :D
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Well to be honest I am tempted to just release the untextured mesh. Its in about 12 sections at the moment so would be pretty easy to kitbash. As it stands with one deletion I can give it a similair deflector to the 1701-A. Perhaps once this beast is textured I could whip up a "parts" pack for it with different nacelles, supports, engineering hull, etc.etc.
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Were I a modler, I'd try kitbashing the saucer and nacelles into some kind of Destroyat variant... or maybe a Kelvin.
Alas, there are no places to give me training in 3D modeling :\
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In my experiance the best training is OTJ. Pick up milkshape and start tinkering. Some of the best modelers I know of in the Star Trek Gameing communities have little or no formal training. They are basicaly self taught and have the courage to come to places like this and ask alot of questions.
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Very much so. I have had no professional training in anything 3D - I am entirely self taught, so is atolm, and I believe so is WickedZombie.
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That gave me an idea... I ought to follow up on it. Does anyone know the class name for the cruiser that looks like an updated Constitution class, but has it's nacelle's braces-things starting on the bottom of the engineering hull? I want to be able to create a sort of "new" version of it.
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You refering to the Belknap Class Strike Cruiser?
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That is indeed the Belknap - but I never really got head over heels for that ship - and I have enough TMP ships.
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Personally I don't understand starships like the Belknap and the SfB Battlecruisers. All they are is a constitution with it's components rearranged. No cutting down on components (Saladin), nothing expanded upon (Federation class), or re-designed (Surya, Miranda). With a little kitbashing you could turn an Enterprise kit into a convincing Belknap and nobody would know the difference! I mean, what's the difference between them other than the parts being re-arranged?
Back on topic, what's the status of the model? Will it be released/sent somewhere soon?
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Personally I don't understand starships like the Belknap and the SfB Battlecruisers. All they are is a constitution with it's components rearranged. No cutting down on components (Saladin), nothing expanded upon (Federation class), or re-designed (Surya, Miranda). With a little kitbashing you could turn an Enterprise kit into a convincing Belknap and nobody would know the difference! I mean, what's the difference between them other than the parts being re-arranged?
The difference is the internal design of the ship. Try thinking from a starship design perspective instead of a modeller's perspective-- if you can build several different ships with different fleet roles that share most of their components, you have a much more efficient fleet.
I recommend playing a bit of SFB (not Starfleet Command; the original boardgame) and then ask yourself if the BC and the CA are the same ship. Or the Klingon D6 and the Romulan KR.
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Then why not just up-gun a constitution instead of it's only the insides that are different? What's the purpose of these subtle rearrangements if the same thing could be accomplished by building a constitution with different internals?
I can't see how re-arranging the nacelles makes these ships different. If it's supposed to be interior component placement, then surely it would be more obvious than how it is on the current classes.
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Lowering the nacelles gave better arcs to the P/S saucer phasers.
Lowering the nacelles also allowed for better space management in the secondary hull (more stuff) since things were, overall, lower.
Not so much different, as is a new class, and new ship, not a Star Fleet kitbash.
Belknap is larger, thus more overall room for stuff.
Connie is smaller, so less room for "up-gunning".
Connie with different internals in SFB/C: F-CA, CC, CVA, CVS, GSC, and all refits non-X. (may have missed a few)
Belknap with different internals in SFB/C: F-BCG, BCV (and variants), BCF, BCJ. Note, here the Belky represents the class as a whole, while the game spreads the BC over different classes.
Czar "Knowledge is power, and is half the battle," Mohab
P.S. and now you know!
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.....and so after just under 36 hours of modelling time and probably one of the hardest meshes I've attempted, the model itself is finished. As was suggested the engineering hull is now much shorter and looks to be correct to the originals rendered images. Deflector dish has been changed and phaser pods added. Also after rechecking the height in my side render against the original its as close as I can get it. Final poly count is 9275. Next up will be to try to give it some clothes.
I'd say it's also one of your best peices, if not your best.
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Then why not just up-gun a constitution instead of it's only the insides that are different? What's the purpose of these subtle rearrangements if the same thing could be accomplished by building a constitution with different internals?
I can't see how re-arranging the nacelles makes these ships different. If it's supposed to be interior component placement, then surely it would be more obvious than how it is on the current classes.
According to Steve Cole, better arcs for the phasers on the primary hull. If you compare a CA to a BC (or a CS, for that matter), you'll notice that the left and right banks of phasers on the saucer are 120-degrees on the CA (blocked by the warp nacelles), and 180-degrees on the BC.
Another reason (probably the more important reason) is that every time they use the CA on the cover of a module, ADB needs to pay royalties. So, they came up with an in-game reason to modify it just enough to be considered a derivative design, but still easily recognisable by Star Trek fans. ;D
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OK, so lowering the nacelles and making the ship a little bigger means it's a different class. Well... I guess they did the same thing with the Klingon Bird of Prey so I guess that means the Belknap flies too...
but all of this is horribly off-topic. Who has this version of the constitution and how far is it to completion??
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Currently Norsehound, I'm the only one who has the mesh I've pictured. The mesh itself is completed as far as I want to go with it. I will be sorting out some textures for it fairly soon as well as kitbashing/building a couple of variants. I do intend to create a Kelvin sub variant as well as perhaps a miranda style. I'll be texturing it first though so that doing the variants will be a tad easier.
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Yes, the Belknap class was the one I was referring to. I have one a model of it that my older brother bought me a long time ago. I always thought it was some sort of light cruiser. I just didn't know the name of the class at the time. I've never seen one in the games though.