Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Roychipoqua_Mace on May 15, 2009, 03:36:15 pm
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I have been wanting to make a ship model for a while and still haven't gotten around to it. Just for fun, I tried making a new ship design. When I try modeling, I might try this one. The outline of the design is inspired by a pronged electrical plug (pretty domestic for a pirate :P). After drawing it out, it didn't seem original enough to work for a new race -- from the top, it looks a lot like the SFB Orion ships -- so I decided that it would be a new kind of Orion ship, the Corsesca-class raider, after the Renaissance polearm.
It's still in the design phase, so please offer any ideas or suggestions.
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Thats damn cool!
nice work evolving a plug into a ship, very "atolmian" of you :)
I'd further the design process just a bit more to make it more refined(unless you are satisfied as is... If so, then I'll just shut my yap) in the details, but the overall shape is really cool
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Thanks! I do want to keep working on the shape, like having the wings swoop back or making the main hull less "bulky."
I remember a cool ship design with a model made from sink parts and other things, was that yours?
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most likely
Good to here you will be refining the shape some more
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Very nice, I haven't seen stuff that creative for a while. Good luck with it.
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Thanks! I saw your "beginning modeling" thread and it helped me out, too. I am going to try Gmax because of the free factor and low system requirements.
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This is darned fun! Just playing around so far, getting the general shape. There's probably a way to get the blue cylinders to angle so they connect with the cone...
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I'm sure you could angle the base so it could aligin correctly with the cone.
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It's rough so far, mostly where some shapes overlap. I haven't learned how to cover any drawn-in lines with a surface, so everything now is made by moving and copying pre-made boxes, cylinders, and cones. The design has changed a little, but I'm still going to play around with it... any thoughts on how to refine it?
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I like it. It has that "we don't have alot of money but we are still serious" feel to it.
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What program do you use?
I can't wait to see a more refined form of it.
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Thanks. I am using Gmax (very happy that it is made to run with older machines), and just started fooling around with moving around the vertices.
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The biggest problems now seem to be getting the soft areas around the base of the nose to be smoother, with less obvious overlaps. I don't know what a good color scheme would be, either...
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Wow, really good job. Which modeling program are you using?
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Sweet!!!
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Wow, really good job. Which modeling program are you using?
Thanks. I am using Gmax (very happy that it is made to run with older machines), and just started fooling around with moving around the vertices.
Lurk moar