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Off Topic => Engineering => Topic started by: toasty0 on June 02, 2009, 01:19:48 pm

Title: Microsoft's Project Natal: What does it mean for game industry?
Post by: toasty0 on June 02, 2009, 01:19:48 pm
Imo, this is the next step...

http://news.cnet.com/8301-10797_3-10253892-235.html
Title: Re: Microsoft's Project Natal: What does it mean for game industry?
Post by: knightstorm on June 02, 2009, 01:32:54 pm
I think the price tag might be a bit too steep.  MS is going to have to somehow lower it a bit if they want to sell to anyone other than hardcore gamers.
Title: Re: Microsoft's Project Natal: What does it mean for game industry?
Post by: Bonk on June 02, 2009, 03:03:34 pm
If I wanted exercise I'd exercise.

I liked the old Commodore64 joysticks, the kind that did not auto center, or Coleco paddles, or the big trackballs in arcade game cabinets.

Bonk, feeling a bit curmudgeonly this afternoon.

edit: I decided on the bus yesterday that I do need more exercise, so maybe one of these or a wii is not such a bad idea after all, but I really do prefer outdoor exercise, the real thing.
Title: Re: Microsoft's Project Natal: What does it mean for game industry?
Post by: toasty0 on June 03, 2009, 01:09:30 pm
All us men perfer the real thing, still doesn't stop us from...um...err...hmm...practicing.
Title: Re: Microsoft's Project Natal: What does it mean for game industry?
Post by: knightstorm on June 03, 2009, 01:20:30 pm

edit: I decided on the bus yesterday that I do need more exercise, so maybe one of these or a wii is not such a bad idea after all, but I really do prefer outdoor exercise, the real thing.


Just be careful with the wii. Here is a site that deals with wii related injuries.
http://www.wiiinjury.com/