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Taldrenites => General Starfleet Command Forum => Topic started by: rpetiger on July 02, 2009, 04:34:11 am

Title: Those idiots!
Post by: rpetiger on July 02, 2009, 04:34:11 am
Is there any way I can order my Idiot escorts in SFC2 to Hold position, or better, leave the blasted system? I am losing too many of them.
Title: Re: Those idiots!
Post by: Age on July 02, 2009, 04:22:33 pm
The best way is to use the command bar at the right and if they left the system you would lose them.This is why on Dyna camps as well as in GS we don't use fleeting.
Title: Re: Those idiots!
Post by: Corbomite on July 02, 2009, 05:29:26 pm
Is there any way I can order my Idiot escorts in SFC2 to Hold position, or better, leave the blasted system? I am losing too many of them.


They are horrible at it no doubt, but they will stay in formation better the slower you go. If you go fast they spend all their time trying to catch up to you and stay in formation (which they can never do) and not charging anything in the way of weaponry.
Title: Re: Those idiots!
Post by: Nemesis on July 02, 2009, 07:16:38 pm
It has been a while since I used fleets but there were certain things I did:

1/  Use tight formation so they stick close

2/ Use standard arming so they don't use overloads

3/ Switch to each ship in turn and change settings I don't like (mostly eliminate WW and change the power priorities to mine)

4/  Fire on command

5/ In line flight formation

I then as the ships closed in to attack would switch from controlling the 1st ship after it fired to controlling the 2nd, then to the 3rd and back to the 1st.  It could be quite effective that way. 

You can't get them to disengage separately though.
Title: Re: Those idiots!
Post by: marstone on July 03, 2009, 04:54:07 pm
last resort could be to take control of each escort and disengage it.  Then only your main ship is left, but that would take a bit  of time.
Title: Re: Those idiots!
Post by: Nemesis on July 03, 2009, 05:41:52 pm
last resort could be to take control of each escort and disengage it.  Then only your main ship is left, but that would take a bit  of time.

If you do that you have to make sure that your others ships are too far from the border to disengage before you jump back into one of them or they will follow you off too.
Title: Re: Those idiots!
Post by: marstone on July 03, 2009, 07:25:33 pm
last resort could be to take control of each escort and disengage it.  Then only your main ship is left, but that would take a bit  of time.

If you do that you have to make sure that your others ships are too far from the border to disengage before you jump back into one of them or they will follow you off too.

Maybe, I have always had to jump back into the escort ships to make them follow me off the map.  My ship would jump and the others would turn away.  would tractor them to keep them from turning away from the border.  But that was just what has happened to me, tho I don't disengage much, usually just go down in flames.
Title: Re: Those idiots!
Post by: Nemesis on July 03, 2009, 09:07:23 pm

If you do that you have to make sure that your others ships are too far from the border to disengage before you jump back into one of them or they will follow you off too.

Maybe, I have always had to jump back into the escort ships to make them follow me off the map.  My ship would jump and the others would turn away.  would tractor them to keep them from turning away from the border.  But that was just what has happened to me, tho I don't disengage much, usually just go down in flames.

You could be right. It has been a very long time since I tried to disengage a fleet.  I may be remembering wrong.  Disengaging isn't something I do unless it is a total mismatch and not always then. 
Title: Re: Those idiots!
Post by: Calexandre on July 10, 2009, 06:28:03 pm
Slow flying and tight formations do work for impressive strafing runs but for anything more than that I'd simply slap a tractor beam on the escort ship and pull them along. Only takes one power unit anyway.

Also, the AI handles certain ship types better than others (without micromanagement). Those with a lot of room for error and easy combat power management of course.
Title: Re: Those idiots!
Post by: marstone on July 10, 2009, 06:36:49 pm
Slow flying and tight formations do work for impressive strafing runs but for anything more than that I'd simply slap a tractor beam on the escort ship and pull them along. Only takes one power unit anyway.

Also, the AI handles certain ship types better than others (without micromanagement). Those with a lot of room for error and easy combat power management of course.

The tractor beam option is one I use when doing some of the starbase assault missions so my wingman will follow to attack the ships before the base.