Dynaverse.net
Off Topic => Other Games => Topic started by: Capt_Bearslayer_XC on July 12, 2009, 09:34:19 am
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3015. Should be interesting.
http://pc.ign.com/articles/100/1002164p2.html
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Looks good but seems to still have the 'exploding' reactor issue over the more legitimate meltdown....
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How interesting...could be cool...*sigh* makes me really miss those days playing Co-Op missions with you guys...
Always like the MW series...played Battletech steady for many years....not sure about that whole "core breach" thing either...we'll see...
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3015.
Yeah, it should be out by then. :laugh:
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ahhh, a new mech :) awesome - trailer looks sweet :)
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Whats even cooler. Is they are supposedly releasing full mech warrior 4 and expansions and all that for free.
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That i especially like since i kinda busted my mw4 cd... oops
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*Sigh*
I didn't want to build a new system so soon...
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Sorrry but as much as I LOVE all things MW - you know this is gonna suck...
It's gonna be consolized kidde crizzap - for the ultra ADD twittering generation...
They have already admitied that they will be putting Halo-esque regeneration in it - which kinda misses the whole point imho...
I mean - the tension of strategically using a damaged mech to pull a Victory from the jaws of Defeat is what I've always lioved about the series - just like with SFC.
Also - don't expect this port to run on anything less than an I7 chip - since computers now have to be 300% more powerful than a console to run the same dang game!
(granted with better draw distance and other improvements)
At least Vid Cards are on awesome firesale however - I'm lovin my $100 GTS 250!
;)
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actually, from what i read they are building it for the pc but bringing it to the console - ie porting it to the 360 not the other way around. from what was presented (the article and video) the gameplay looks about the same. As for the regeneration thing, they said it would have consquences (ie you don't go back to 100% operational) and it sounded more like making quick fixes to your machine to keep it running using only what you have availble (ie kinda like sfc and spare parts). Being that you only use whats on hand, your ability to keep your machine 'regenerating' is limited ;).
As for the peformance specs you suggest based on what a console can run, an entry level core 2 duo proc w/ late geforce 8 or 9 series cards has more power than the 360, plain and simple - that was only true at the release of the system.
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;D
Somebody post a link when the games are released please.
Too bad SFC wasn't like mechwarrior in some respects.
In FASA Trek for example, it always bothered me that identical weapons/shield and other systems/ship parts didn't always have identical stats... I digress.
KF
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Tus-XC,
Okay - you convinced me man - I'll go ahead and get my hopes up - I did dig the trailer!
:smitten:
And... if they do it in a "magic screws" kinda way - I can see that as being pretty cool too...
Just don't break my heart again EA - a man can only take so much!
;-)
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In FASA Trek for example, it always bothered me that identical weapons/shield and other systems/ship parts didn't always have identical stats... I digress.
Um... IIRC, weapons always did same damage.
And the shield capacity changed by ship size. The larger the ship, the more ship to protect with the same shield generator... so I understand how an FSP shield generator can protect one size ship up to 16 points and a larger size up to 12.
Ditto with the engines.
as for the new MW I hope it doesn't have that magic health thing.... I can understand a little repair work maybe fixing a weapon or a system or two... but replacing armour? No.
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Wow that trailer is awesome,..i am really looking forward to this.
Especially as this is ingame fottage... just sweet. :)
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When they make a Mech that moves like a Mech, I'll be excited. All I've ever seen from MechWarrior games were Mechs that moved like trucks with bad suspensions...
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Maybe Mech's do move like trucks with bad suspensions. lol They wouldn't have smooth human like walks.
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Maybe Mech's do move like trucks with bad suspensions. lol They wouldn't have smooth human like walks.
I would agree, it should be abit jerky on the walk. But, the targeting computer should steady the sights so that it compensates for the walking.
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That's true. A ground pounding mech isn't going to move like ZOE.
One of the things I've not liked about the Armored Core games is their lack of an adequate fire control system.
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That's true. A ground pounding mech isn't going to move like ZOE.
One of the things I've not liked about the Armored Core games is their lack of an adequate fire control system.
Feel the same way about Armored Core. If an M1 Tank can move at 60 mph over uneven gound and track a target (and stay right on it) with its main gun. The computer tracking the target and adjusting the targeting sight for the speed of both the M1 and the target, with corrections for direction of movement and distance. No reason a futuristic mech shouldn't have the same fire control system.
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That's true. A ground pounding mech isn't going to move like ZOE.
One of the things I've not liked about the Armored Core games is their lack of an adequate fire control system.
Feel the same way about Armored Core. If an M1 Tank can move at 60 mph over uneven gound and track a target (and stay right on it) with its main gun. The computer tracking the target and adjusting the targeting sight for the speed of both the M1 and the target, with corrections for direction of movement and distance. No reason a futuristic mech shouldn't have the same fire control system.
Good point, but where is the main gun located on the mech? In a tank or Bradley, you can have the computer locked adjustments on the main guns and coax machine guns, the turret can adjust while the rest of the tank is bouncing around. How do you get a Treb to launch it's LRM's accurately while it's on the fly?.
My BT question is always the same: Grasshopper-Wolverine or Victor-Phoenix Hawk? ;)
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Victor-Phoenix Hawk.
Well... the VTR-9S and the PHX-1D models. Mobile devastation with the AC/20 SRM-6 on the Victor, and harassing fire from the P-Hawk's large laser.
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That's true. A ground pounding mech isn't going to move like ZOE.
One of the things I've not liked about the Armored Core games is their lack of an adequate fire control system.
Feel the same way about Armored Core. If an M1 Tank can move at 60 mph over uneven gound and track a target (and stay right on it) with its main gun. The computer tracking the target and adjusting the targeting sight for the speed of both the M1 and the target, with corrections for direction of movement and distance. No reason a futuristic mech shouldn't have the same fire control system.
Good point, but where is the main gun located on the mech? In a tank or Bradley, you can have the computer locked adjustments on the main guns and coax machine guns, the turret can adjust while the rest of the tank is bouncing around. How do you get a Treb to launch it's LRM's accurately while it's on the fly?.
My BT question is always the same: Grasshopper-Wolverine or Victor-Phoenix Hawk? ;)
Well, a LRM should be a long range guided missile. So a lock on to a target should be valid as the missle can correct its path in flight. Any weapon carried by arms should also be able to stabilize.
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That's true. A ground pounding mech isn't going to move like ZOE.
One of the things I've not liked about the Armored Core games is their lack of an adequate fire control system.
Feel the same way about Armored Core. If an M1 Tank can move at 60 mph over uneven gound and track a target (and stay right on it) with its main gun. The computer tracking the target and adjusting the targeting sight for the speed of both the M1 and the target, with corrections for direction of movement and distance. No reason a futuristic mech shouldn't have the same fire control system.
Perhaps because of the fact it's not a tank, a flat platform moving flat on the ground...it's running, jumping, spinning, twisting, climbing...it wouldn't be as fun if all you had to do was point in the general direction and fire and forget...it nice to have to have some tiny resemblence of skill needed to actually fight in one, don't ya think?
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That's true. A ground pounding mech isn't going to move like ZOE.
One of the things I've not liked about the Armored Core games is their lack of an adequate fire control system.
Feel the same way about Armored Core. If an M1 Tank can move at 60 mph over uneven gound and track a target (and stay right on it) with its main gun. The computer tracking the target and adjusting the targeting sight for the speed of both the M1 and the target, with corrections for direction of movement and distance. No reason a futuristic mech shouldn't have the same fire control system.
Perhaps because of the fact it's not a tank, a flat platform moving flat on the ground...it's running, jumping, spinning, twisting, climbing...it wouldn't be as fun if all you had to do was point in the general direction and fire and forget...it nice to have to have some tiny resemblence of skill needed to actually fight in one, don't ya think?
a tank hardly moves flat on the ground, ride in one sometime. But I do agree, with the need to aim to make it better. Sure make it that even with lock-ons and such it doesn't mean a hit.
But I do understand your point but sometimes the need to aim and hold a target in some games is over done. Computer assisted sighting is doable. The computer knows what motions it is making in the mech so it can compensate for it in the targeting sight (at least have it hold smoother), now being hit by enemy fire should knock it off as the computer doesn't know the reaction the mech is going to make to the hit. (although maybe it can learn that too).
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I always chalked the poor stabilization up to the 'degradation of technology over centuries of total war' thing the older source material liked to harp on.