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Off Topic => Ten Forward => Topic started by: Khalee1 on July 26, 2009, 05:52:26 pm
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And also never forget how to play a gonard game. But man it's taking me a while to get used to the things again. Hell Squad leader and SFB seemed easier to learn than the games I picked up from the matrix store.
Lets see got War between the states did pick up War in the pacific, and that one will take a bit to learn and got world at war world divided,another one that will take a bit to learn.
Heck by comparison the John tiller Civil War Battles games are easier to play. About the only other one I'm looking forward to is the war in the east the German Russian campaign, reminds me of Avalon Hills Barbarossa which I loved to play quite a bit.
Oh and Ace if you really want to get ahold of me just use Khalee@gmail.com And yes I'll do some Play be email games
And you asked me about Forge of freedome or war between the states I'd say War between the states is the better game, both can be played by email but war between the states can be played in windowed mode as well, Forge of freedom can't.
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I've never played a war game before but have been interested in trying one. What's a good, not too had to learn, Civil War battle game?
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Any of the John Tiller Campaign games are fairly streight foward in learning. just go to this web site and start looking thru the list
http://www.strategypage.com/strategypagegamestore/default.asp I'd say pick up Campaign Antietam for starters and go from there not too overwhelming to learn and when you get use to that system the other campaign games in the series are simular.
For a first gonard game War between the states would be your best bet. The next step up from that would be World at war a world divided. And for the hard core gonard War in the Pacific.
Hope this helps.
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Keep me up to date, because stategic games have always drawn me, but the ones throwing in the tactical stuff are a great bonus. I love RoN, but it is less strategic than tactical in that you are limited in your ability to project power where you need it.
I was an ok SFB captain, but what always caught my eyes were the campaigns you could throw in that made it fun. F&E was fun, but the campaigns they came up with for SFB were the best. Nothing can beat bushwhacking a couple of Dominators during 'Operation Unity', the single best SFB battle I ever played as commander of a combined Hydran, Lyran and Klink fleet. It was glorious, and my opponent wrote a letter to SVC protesting I had cheated. The final joy was when he was lambasted in a return mail after I had proven to them, and to my hyperventilating opfor that I hadn't done anything wrong, and in fact, he had cheated. :rofl:
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Well if you like the stategic games the Matrix web site has quite a few http://www.matrixgames.com/products/?a=3
Kinda just depinds on what era your interested in. Myself all eras are good and here is another game site you might find interesting http://www.shrapnelgames.com/Our_Games/Our_Games.html
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I hope you picked up War in the Pacific: Admirals Edition. It was just released today! It's the upgraded WITP (smaller hex scale, more stuff to play with).
WITP has what is called as a "vertical learning curve". It'll take a while to get up to speed on that.
What does windowed mode have to do with the game?
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Well not much but a lot of pepole like to play games in window mode nowadays. Oh and I did get the War in the Pacific Admirals Edition, but there is no tutorial with that game so It's gonna be kinda slow going trying to figure out what to do.
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Start with the Coral Sea scenario - basically all the orders are set for a couple of days and you can see how it plays out - and if you have any questions, just ask and I'll answer them as much as I can! I"m sure there will be a TON of questions... but as far as working the Jap industry, I'm not so hip on that subject.
The smaller scenarios don't have production modelled, so that'll be easier how to figure out how to make your task forces go from point A to point B and do something along the way.
Start small. If you can figure out how to make a tf go from a to b, stay at b, launch an airstrike, and return to base... that goes a long way!
I can help out with a bunch of the "tweaks" like - how come my cap doesn't intercept - (well, what's their fatigue, field damage, morale, altitude, experience, etc.) - how come my bombers don't attack (do they have escorts against a CAPped base - were they on naval or airfield/port/grnd attack) etc.
It is a very expansive game - and does take a lot of time to figure "everything" out - but once you do, I've found that WITP peggs the needle on "hours played versus dollars spend". It rivals SFC and NWN :)
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I've never played a war game before but have been interested in trying one. What's a good, not too had to learn, Civil War battle game?
A house divided is a very simple, yet interesting War game that is just right for entry level.
Well, at least for the wargame types that you play on the table vs. the PC.