Dynaverse.net

Off Topic => Engineering => Topic started by: candle_86 on September 05, 2009, 11:58:25 pm

Title: no AA in SFC
Post by: candle_86 on September 05, 2009, 11:58:25 pm
I heard it works in EAW and OP but I forced AA in my nvidia control panel with no affect. Is there a limit to this engine, will AA not work?
Title: Re: no AA in SFC
Post by: Sirgod on September 06, 2009, 07:15:55 pm
Someone correct me if I'm wrong, But doesn't it have to do with Glide3d and Direct x or something like that.

Man it has been so long ago that I had to work with SFC1.

One of these days, when the middle of nowhere gets internet (I'm on a Sat Con), I will be so happy to play SFC again. as it is, I can play the solo game in my sleep.

Stephen
Title: Re: no AA in SFC
Post by: candle_86 on September 06, 2009, 08:39:04 pm
lol so can i but its fun still :D using ship edit to tweak things is a blast. Now If i could remember if its safe to add more ships to the game and how to make PCX so I replace there horrid 16bit space texture with a nice 32bit one. Lmao that would be totally awesome an HD SFC1 mod :D
Title: Re: no AA in SFC
Post by: Sirgod on September 06, 2009, 08:45:09 pm
Hehe, No doubt man. I tell ya, we got to find you a cheap copy of OP.

Stephen
Title: Re: no AA in SFC
Post by: candle_86 on September 06, 2009, 09:27:54 pm
id love that, thought i picked up a copy of EAW today at HPB for 5.98 in jewel case. Gonna mess with it tomorrow. Though the case is a double jewel case but I only got one disk, did I get jipped?