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Taldrenites => Starfleet Command Models => Topic started by: candle_86 on September 23, 2009, 11:17:08 am

Title: tiber class help
Post by: candle_86 on September 23, 2009, 11:17:08 am
My rocket got currupted and I cant reopen it, so im working on this, have been most of the morning and ran into a snag. The top pic im tring to weld those to vertices to keep this as a unified mesh, and im getting a threshhold error, and the bottom is just where its going, once i get it welded theres more work to the engineering hull and to the warp nacelles themselves
Title: Re: tiber class help
Post by: candle_86 on September 23, 2009, 01:15:25 pm
figured that out, here she is, now i have to start detaching and welding stuff back together, poly count is as low as I could go, no under vertices on the model which im proud of.

A little back story on the Tiber Class for yall.

Launched in 2183 to replace the aging Daedalus Fleet. Using the latest in control and engineering technology of the day.

Starfleet Classification Heavy Cruisers
5 Laser Cannons, 3 upper saucer covering forward, left and right. Lower Saucer Sensor Dome Covering Forward firing Arch. Rear above Shuttlebay covering rear Arch.
1 Forward Misslebay for firing atomic missles.
Crew 230
Length ect still figuring out how I want it
4 Science labs
2nd Generation sheild grid
Top Speed War 6.5 1hr
Max Sustained speed  Wap 6
Cruising Speed warp 5
Impluse 100% .6 warp Speed

Service Life 2183 till 2245
Replaced in service by Consistion Class all vessels still in service scrapped or used for target dummies.
Title: Re: tiber class help
Post by: intermech on September 23, 2009, 01:51:00 pm
Awesome! You are rejuvenating this old, tired modeling community!
Title: Re: tiber class help
Post by: atheorhaven on September 23, 2009, 02:04:31 pm
Suggestion:  Export to .MOD now, then if your mesh gets corrupted again, you can reimport.  ;)
Title: Re: tiber class help
Post by: candle_86 on September 23, 2009, 02:13:48 pm
did that as well as backed up to my external HD. We had a storm come in last night while I had gmax up, I went to watch Star Trek to clear my head and lighting hit outside and knocked out power for a few seconds just enough to currupt it lol. But ive saved a copy in .mod and a copy in .gmax on both main and external drives. And this is gonna be for both BC and SFC, gotta get some help for BC though, im not good with .tga files or hardpoints ect. Question does she look older than connie but newer than the Daedalus to yall?

and here is a treat ive started getting basic textures applied, of course there is more work to do to these later
Title: Re: tiber class help
Post by: Age on September 23, 2009, 03:59:30 pm
My rocket got currupted and I cant reopen it, so im working on this, have been most of the morning and ran into a snag. The top pic im tring to weld those to vertices to keep this as a unified mesh, and im getting a threshhold error, and the bottom is just where its going, once i get it welded theres more work to the engineering hull and to the warp nacelles themselves
What program is this?
Title: Re: tiber class help
Post by: candle_86 on September 23, 2009, 04:00:17 pm
gmax
Title: Re: tiber class help
Post by: candle_86 on September 23, 2009, 04:53:36 pm
some eye candy
Title: Re: tiber class help
Post by: candle_86 on September 23, 2009, 06:58:25 pm
here it is, not ready to release textures bug me, but you can see where its going, these where thrown together rough. I am happy though its my first unifed mesh, and there is no impulse engines noticalbe like the Daedalus class there part of the warp engines :D

though im gonna be honest, seeing the work of others, makes me almost think I should just stop, I havnt gotten much better yet, and no where near the level of the current crop.
Title: Re: tiber class help
Post by: atheorhaven on September 23, 2009, 07:47:58 pm
here it is, not ready to release textures bug me, but you can see where its going, these where thrown together rough. I am happy though its my first unifed mesh, and there is no impulse engines noticalbe like the Daedalus class there part of the warp engines :D

though im gonna be honest, seeing the work of others, makes me almost think I should just stop, I havnt gotten much better yet, and no where near the level of the current crop.

Don't.

We all have to start somewhere.  :)

Release what you have, and someone else can play with the textures, usually they're easier to fix than the mesh is.  And noone is going to be a Leonardo Da Vinci overnight.  So don't worry about it, release and see what others do with your shiny afterwards.  ;)
Title: Re: tiber class help
Post by: candle_86 on September 23, 2009, 08:02:31 pm
lol texture maps are a mess right now, I need to do a little clean up there. And I threw those together gonna redo them tonight or tomorrow. I know I can do better
Title: Re: tiber class help
Post by: Kreeargh on September 23, 2009, 10:12:48 pm
Sweet keep it up i wana see more!!
Title: Re: tiber class help
Post by: candle_86 on September 24, 2009, 04:52:34 pm
rebuilt the entire mesh. Does it look like a mix of daedalus and connie elements but more advanced than deadalus but more primiate than connie?
Title: Re: tiber class help
Post by: candle_86 on September 24, 2009, 07:20:34 pm
here is the sacuer gonna add phaser banks later
Title: Re: tiber class help
Post by: candle_86 on September 25, 2009, 05:43:09 am
let me know if any of you want to play with the USS Tiber, also nothing was kitbashed for this, its 100% original
Title: Re: tiber class help
Post by: atheorhaven on September 25, 2009, 11:22:52 am
let me know if any of you want to play with the USS Tiber, also nothing was kitbashed for this, its 100% original

I wouldn't mind playing with it, I'm getting ideas looking at these textures.  :)
Title: Re: tiber class help
Post by: candle_86 on September 25, 2009, 11:31:23 am
http://sfc.battleclinic.com/docks/view.php?id=4717

here is your download link. Can someone help me make a brk model using gmax?

also here is an update to the shuttlebay :D
Title: Re: tiber class help
Post by: candle_86 on September 25, 2009, 03:50:07 pm
made this as proof of concept, yall want it ill change registry and name and release it. Its like the forerunner to saladin lol
Title: Re: tiber class help
Post by: candle_86 on September 25, 2009, 06:36:13 pm
proposed idea to repaint in TOS markings like we saw on the connie, what do yall think. Def color isnt permanate
Title: Re: tiber class help
Post by: atheorhaven on September 26, 2009, 12:23:36 am
[url]http://sfc.battleclinic.com/docks/view.php?id=4717[/url]

here is your download link. Can someone help me make a brk model using gmax?

also here is an update to the shuttlebay :D


I can do you one better, I can make a break mod in 3dsMax.. ;)

(edit: and there you go)..
Title: Re: tiber class help
Post by: atheorhaven on September 26, 2009, 12:24:26 am
made this as proof of concept, yall want it ill change registry and name and release it. Its like the forerunner to saladin lol

More the merrier, I always say... please release it.  ;)
Title: Re: tiber class help
Post by: candle_86 on September 26, 2009, 01:55:07 am
will do and here is the refit for yall. And I hope no ones minds I used textures instead of extruding everything. I hope yall dont mind.
Title: Re: tiber class help
Post by: candle_86 on September 26, 2009, 01:56:07 am
[url]http://sfc.battleclinic.com/docks/view.php?id=4717[/url]

here is your download link. Can someone help me make a brk model using gmax?

also here is an update to the shuttlebay :D


I can do you one better, I can make a break mod in 3dsMax.. ;)

(edit: and there you go)..


ty much appreciated. ill give you credits for it and use it with the refit and original config for the brk model, maybe the quick dunno lol. But TY



Here is the download links for all 3

Tiber Class
http://sfc.battleclinic.com/docks/view.php?id=4718

Tiber Class Refit
http://sfc.battleclinic.com/docks/view.php?id=4719

Quick Class
http://sfc.battleclinic.com/docks/view.php?id=4720
Title: Re: tiber class help
Post by: candle_86 on October 04, 2009, 07:31:46 pm
working on V2 its 9660 Polies but im gearing towards BC this time around