Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: DeathKricket on December 21, 2009, 07:29:39 pm
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Hi all, i was wondering if someone could convert a voyager max file to a .mod file for sfc 2, just pm me and ill send you the file,thx
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You might be able to use the GMax link above to export it yourself
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GMAX can't open .max files. Who made the Voyager file?
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its Flat Erics model voyager off of trek meshes, iv sent a few emails that way about getting it converted to no avail and 1 response with something i would normally slap some one's lips for saying to me, thought i would ask around this community as its (aside from like 1 of 2 iv found) the best. i have tried milk shape for some of the lwo files but they have to many verticals and what not. if someone could post a link for a plug in to gmax that would be awsome, or a conversion i would be greatly thankful for
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I would not use a mesh from Trek-Meshes. they are way too high poly to run in a real-time game.
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I was just doing some poly counting and stuff with one of the files i just got open in g max and i was coming to that same conclusion lol. i have a pretty solid comp i built myself so i loaded as many of the highest poly ships i have and did the largest skirmish on sfc 2 i can and after about 8 of the sfc 2 high poly ships i have it starts to drag a little so im sure 1 of the trek mesh ships equals about 5 or 6 of the normal high poly ships i have.
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triangle-counts I recomend are <500 for fighters and pfs, 8k for ships. I do, sometimes, use things that are 15k but thats rare.