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Taldrenites => Starfleet Command Models => Topic started by: Wicked Zombie on May 31, 2010, 06:03:59 pm

Title: Akula Class Refit
Post by: Wicked Zombie on May 31, 2010, 06:03:59 pm
One of my long-standing favorites from the old SFC 1/KA days. Thanks to Atolm for the warp nacelle design:


(http://www.demonrenegadestudios.com/images/wz_akula_angle1t.jpg)
 (http://www.demonrenegadestudios.com/downloads/fed/wz_akula_angle1.jpg)


(http://www.demonrenegadestudios.com/images/wz_akula_angle4t.jpg)
 (http://www.demonrenegadestudios.com/downloads/fed/wz_akula_angle4.jpg)


(http://www.demonrenegadestudios.com/images/wz_akula_angle3t.jpg)
 (http://www.demonrenegadestudios.com/downloads/fed/wz_akula_angle3.jpg)


(http://www.demonrenegadestudios.com/images/wz_akula_angle4t.jpg)
 (http://www.demonrenegadestudios.com/downloads/fed/wz_akula_angle4.jpg)
Title: Re: Akula Class Refit
Post by: Centurus on May 31, 2010, 06:17:57 pm
I love the impulse engines.  Very sleek and sexy.  I might use those nacelles for some things I have in mind if that's alright with you.
Title: Re: Akula Class Refit
Post by: Chrystoff on May 31, 2010, 06:22:25 pm
 :o :o :o :o :o :o :o
Title: Re: Akula Class Refit
Post by: Wicked Zombie on May 31, 2010, 06:58:59 pm
I might use those nacelles for some things I have in mind if that's alright with you.

Somehow I knew you'd be the first to ask...
Title: Re: Akula Class Refit
Post by: Centurus on May 31, 2010, 07:28:22 pm
Of course.  Come on, I'm a whore when it comes to warp engines.
Title: Re: Akula Class Refit
Post by: Kreeargh on May 31, 2010, 07:34:47 pm
I love the lack of side glows on the warps ,  :notworthy: It to me anyway allows the vert placement of the warps to make some sence.  Some tech rules say the glows are suposed to be connected. I dont know what to belive but what you got the best result so far i think.
Title: Re: Akula Class Refit
Post by: Rod ONeal on May 31, 2010, 09:43:07 pm
Of course.  Come on, I'm a whore when it comes to warp engines.

It's SOOOO True.... Why do you think i've made more nacelles than I have borg ships? :P

Because there are more shapes to nacelles than there are for borg ships? ;)

Sweet looking model WZ.
Title: Re: Akula Class Refit
Post by: Tus-XC on May 31, 2010, 11:13:15 pm
nice deadman
Title: Re: Akula Class Refit
Post by: Norsehound on June 01, 2010, 02:13:13 am
Seems like it has more curves than the typical TMP model (Enterprise, Reliant, et all) but nonetheless a beauty. Akula's one of my favorite lighter ship classes as well.
Title: Re: Akula Class Refit
Post by: FoaS_XC on June 01, 2010, 09:00:47 am
Very cool, deadman.
I like the nacelle design a lot. Well executed.

Any chance of seeing what the torp bay looks like when its pointed at you?

EDIT: Nevermind. I didn't realize that it was up for download. I thought yuo were just showing of pics.
Title: Re: Akula Class Refit
Post by: Chrystoff on June 01, 2010, 10:39:40 am
That torp bay is meant to house drone launchers as well, isn't it?
Title: Re: Akula Class Refit
Post by: Klingon Fanatic on June 01, 2010, 11:35:16 am
SENSE OF HUMOR ALERT: (CAUTION: Role play involved.)
 
Yawn! Another Flathead ship.

What does the SUPERIOR Klingon equivalent/counterpart look like?

No smooth soft curves on the warp engines of the more original KLINGON design.

Qapla'


Seriously, nice work as always WZ! I like this much more than a JJ version :)
Title: Re: Akula Class Refit
Post by: Centurus on June 01, 2010, 03:14:59 pm
It renders nicely.  I wish I could do special effects rendering.
Title: Re: Akula Class Refit
Post by: Roychipoqua_Mace on June 01, 2010, 05:32:49 pm
The solution of having the traditional round TOS nacelle with the blue bussard housed by the TMP nacelle is the best meld between TOS and TMP I've ever seen, and it's subtle at the same time . . . awesome!
Title: Re: Akula Class Refit
Post by: Centurus on June 01, 2010, 06:02:53 pm
I don't think those are bussards, at least that's not what the textures for the ship said.
Title: Re: Akula Class Refit
Post by: FoaS_XC on June 01, 2010, 06:04:14 pm
"First-stage Magnatomic Flux Constructor" or I call them "Scoops"
Title: Re: Akula Class Refit
Post by: Centurus on June 01, 2010, 06:21:35 pm
I wonder why then does the texture say it's the deflector.
Title: Re: Akula Class Refit
Post by: FoaS_XC on June 01, 2010, 06:23:32 pm
Hah! Interesting solution to the lack-of-deflector thing - assuming he's not using a recycled texture for them.
Title: Re: Akula Class Refit
Post by: Wicked Zombie on June 01, 2010, 07:27:18 pm
Not to buggle anyone's day of joyriding in this thing, but I suggest you all re-download it. I had to fix some glitches in the damage point placement.

The torp launcher can house drones, I just wasn't obvious in showing that on the model.

Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.

Yes, KF, it is another Fed but rest assured, it will have plenty of adversaries to cope with...

Title: Re: Akula Class Refit
Post by: Klingon Fanatic on June 01, 2010, 07:59:10 pm

Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.


What a great idea!

It is an interesting alternative to some of the TMP era deflector designs that are incorporated into the lower forward part of the saucer just above and forward of the navigational dome.

Can't wait to see what you crank out next.
Title: Re: Akula Class Refit
Post by: Centurus on June 01, 2010, 08:01:57 pm
Not to buggle anyone's day of joyriding in this thing, but I suggest you all re-download it. I had to fix some glitches in the damage point placement.

The torp launcher can house drones, I just wasn't obvious in showing that on the model.

Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.

Yes, KF, it is another Fed but rest assured, it will have plenty of adversaries to cope with...

I noticed the damage point placement on the model appeared to follow the lines of what a regular Akula would have.  Probably copied over from the previous Akula you made.
Title: Re: Akula Class Refit
Post by: markyd on June 02, 2010, 07:26:14 am
very nice work mate, good job.
Title: Re: Akula Class Refit
Post by: Dizzy on June 03, 2010, 07:59:57 pm
Super slick WZ.
Title: Re: Akula Class Refit
Post by: Age on June 18, 2010, 11:59:18 am
It renders nicely.  I wish I could do special effects rendering.
That does look good.
Title: Re: Akula Class Refit
Post by: Wicked Zombie on June 18, 2010, 10:05:26 pm
Nothing fancy was done to the renders, mostly just lighting and specular maps.
Title: Re: Akula Class Refit
Post by: Terradyhne on June 19, 2010, 02:38:52 am
Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.

From where did you get this "official" information ??

I personally never liked the Akula as the photon launcher is way to big on this ship and the upper pylon looked to fragile to me.
Title: Re: Akula Class Refit
Post by: Centurus on June 19, 2010, 03:43:31 am
Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.

From where did you get this "official" information ??

I personally never liked the Akula as the photon launcher is way to big on this ship and the upper pylon looked to fragile to me.

I believe he meant officially as it pertains to his refit concept only.
Title: Re: Akula Class Refit
Post by: FPF-Myriad on June 19, 2010, 05:37:45 pm
Not to buggle anyone's day of joyriding in this thing, but I suggest you all re-download it. I had to fix some glitches in the damage point placement.

The torp launcher can house drones, I just wasn't obvious in showing that on the model.

Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.

Yes, KF, it is another Fed but rest assured, it will have plenty of adversaries to cope with...

I love the model WZ, but I just noticed something peculiar when I was playing the game. The phasers fire from the photon launchers!  :o
Title: Re: Akula Class Refit
Post by: FoaS_XC on June 19, 2010, 06:55:52 pm
SFC3 and SFC2/OP uses reversed hardpoints: meaning what are heavy weapon points in sfc2 are phaser points in sfc3. Make sure you got the right MOD file for the version you are playing. WZ usually has a MOD version for each game in a directory somewhere.
Title: Re: Akula Class Refit
Post by: FPF-Myriad on June 19, 2010, 09:10:40 pm
Thanks, I wasn't aware of that.
Title: Re: Akula Class Refit
Post by: FoaS_XC on June 19, 2010, 09:11:06 pm
no worries
Title: Re: Akula Class Refit
Post by: markyd on June 25, 2010, 01:13:13 pm
Dead man is getting old  :o

Lol  *Ducks* and runs  ;D              :angel:



 :laugh: