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Taldrenites => Starfleet Command Models => Topic started by: Aramus on June 19, 2010, 09:26:46 am

Title: Mandible Class
Post by: Aramus on June 19, 2010, 09:26:46 am
hello Dynaverse community.

I recently was playing SFCII OP and it got me in the mood to build a new model for it. a re-imagined centaur class to be exact. I may need help in getting her in game. I am happy with it so far, do you like? anything i should add to it?
The torpy lauchers will be located on the underside. I have shorter fatter pylons with integrated impulse assembly. Fighter bay will be located to the aft.

I have deleted all images as of 1st October 2010 and you can see the latest ones on page 2 thank you.

Title: Re: Centaur Class
Post by: markyd on June 19, 2010, 09:30:50 am
Good work so far mate.
Title: Re: Centaur Class
Post by: Aramus on June 19, 2010, 11:14:28 am
I have finished the model.

I decided to not make a torpy area on the bottom because it looked too old fashioned. I want this to look like a lost era ship. between the excelsior and amby class  :) Now I am happy with the look and lines of her she is very aggressive, so will start textures now.

EDIT

Oops the underside
Title: Re: Centaur Class
Post by: GotAFarmYet? on June 19, 2010, 11:23:06 am
That is looking good

The Photon launcher in the later years was more like a single point and not a big bay by that time. You could very easily make it simular to the Sovergn (SP?) Class and put the launcher in the center of the lower part on the saucer
Title: Re: Centaur Class
Post by: Aramus on June 19, 2010, 11:33:11 am
That is looking good

The Photon launcher in the later years was more like a single point and not a big bay by that time. You could very easily make it simular to the Sovergn (SP?) Class and put the launcher in the center of the lower part on the saucer

Very good idea  :)  I will do that. Thank you.
Title: Re: Centaur Class
Post by: Aramus on June 19, 2010, 12:29:35 pm
ok thanks to GotAFarmYet, Torpy is in place, in a dual formation. The structure underneath, is the main shuttle housing. Somewhat like the Capt yacht, but not just for him. Fighters and shuttles come out the rear, but the bottom houses a bigger diplomatic craft, suitable for it's needs.
 
Title: Re: Centaur Class
Post by: Centurus on June 19, 2010, 12:31:38 pm
Model looks good.  I have a feeling though that somehow, for a newb around here, you managed to keep the poly count on this model within range of what most people here would want.

*grabs shotgun and loads rubber chicken shells and thinks for a moment*
Title: Re: Centaur Class
Post by: Aramus on June 19, 2010, 12:42:42 pm
Thanks Centurus. It is clean (one object) and its count is 1958 Poly's. I like to keep them clean and low poly so it is easier on the mapping  :)
Title: Re: Centaur Class
Post by: Centurus on June 19, 2010, 12:45:10 pm
*finishes shooting at black holes*  Under 2k polys.  Not bad.
Title: Re: Centaur Class
Post by: Fedman NCC-3758 on June 19, 2010, 12:52:23 pm


                                    :thumbsup:


Title: Re: Centaur Class
Post by: Aramus on June 19, 2010, 02:27:29 pm
Thanks

Not allot to show, but this took a few hours to map right and here is where i am at.
Title: Re: Centaur Class
Post by: FoaS_XC on June 19, 2010, 03:26:57 pm
Nice gridlines. I would worry about poly-count though. Awesome design nonetheless.
Title: Re: Centaur Class
Post by: Kreeargh on June 20, 2010, 10:05:25 pm
Hella sweet job for under 2k in poly Looks real smooth there  :thumbsup:
Title: Re: Centaur Class
Post by: markyd on June 25, 2010, 01:10:31 pm
Nice start on those textures, the name mandible is quirky too  ;)
Title: Re: Centaur Class
Post by: Aramus on July 17, 2010, 01:15:10 pm
Hello again Dynaverse,

this ship is not forgotten but with real life i have not had time to work on the mandible. but i have a free night so i want to finish the saucer if i can.

a belated happy 4th to all us members sorry i was not here on the day.
Title: Re: Centaur Class
Post by: Centurus on July 17, 2010, 04:20:57 pm
Coming along nicely.
Title: Re: Centaur Class
Post by: Starforce2 on July 21, 2010, 06:17:13 pm
Looking great!
Title: Re: Centaur Class
Post by: Aramus on September 23, 2010, 01:36:01 pm
Hello Dynaverse community  :)

This model is not forgotten, but time is something I do not have allot of. Thank you geezers for your comments.

Title: Re: Centaur Class
Post by: Aramus on September 23, 2010, 03:30:46 pm
I have done a little more to show you all.
Title: Re: Mandible Class
Post by: FoaS_XC on September 23, 2010, 03:38:15 pm
ooh - digging that blue treatment :)
Title: Re: Mandible Class
Post by: Aramus on September 23, 2010, 03:43:45 pm
Thanks, It will be added to certain areas of the ship. Its a design cue i'm going to borrow from yourself and adonis with a bit of wicked zombie in there too. markyd showed me all you guys texturing techniques and i'm trying to blend them.
Title: Re: Mandible Class
Post by: Aramus on September 23, 2010, 05:10:51 pm
I think I need to reduce the window count. But I do have an itch to make some escape hatches so will make some before i start on the deflector array.
Title: Re: Mandible Class
Post by: FoaS_XC on September 23, 2010, 07:18:11 pm
I concour on that window count - it needs to be a breakup, not a constant pattern.
Title: Re: Mandible Class
Post by: markyd on September 24, 2010, 03:00:40 am
I concour on that window count - it needs to be a breakup, not a constant pattern.

I third that notion. Also that upper blue rim looks like it could do with a chamfer.

Great work on the model mate, I have not had time to get on MSN and chat with ya for a while but its manic here at the minute. Hopefully we can catch up soon.

Great work, keep it going.
Title: Re: Mandible Class
Post by: intermech on September 24, 2010, 10:11:52 am
This is really nice! On the windows, I think the placement is fine, leave the number and frequency be, but to break it up, I would light up random windows, and leave some dark.
Title: Re: Mandible Class
Post by: FoaS_XC on September 24, 2010, 10:41:42 am
That might do it - but I'm tempted to point at the excelsior and say "Do something like that, but keep the size of windows you are working with"
Title: Re: Mandible Class
Post by: Starfox1701 on September 24, 2010, 11:44:32 am
I'd go with the excelsior look.
Title: Re: Mandible Class
Post by: atheorhaven on September 29, 2010, 05:06:27 pm
Same.. if you're going Lost Era, take some cues from the Excelsior.

PS: Lighting windows is a great place to put in family and friends on your textures.. as well as LOLCats, scenes from movies, centerfolds, and David Carradine.  ;)

Long time back, I did a Terran Empire Okinawa with a "mime-in-a-box" (mime in an open to space cargo hold with atmosphere held in with force field).. really lets you play around and have some fun.

You could even take some convention crowd shots if you wanted, you'll be the only one to know.  >=)
Title: Re: Mandible Class
Post by: Aramus on October 01, 2010, 09:34:09 am
I agree with all your comments  :) Thanking you all.

Same.. if you're going Lost Era, take some cues from the Excelsior.

PS: Lighting windows is a great place to put in family and friends on your textures.. as well as LOLCats, scenes from movies, centerfolds, and David Carradine.  ;)

Long time back, I did a Terran Empire Okinawa with a "mime-in-a-box" (mime in an open to space cargo hold with atmosphere held in with force field).. really lets you play around and have some fun.

You could even take some convention crowd shots if you wanted, you'll be the only one to know.  >=)

I love that idea.

I have rebuilt some new necelles after reading some of the earlyer posts in regard to them, also re shaped the pylon area and now I am working on a new bridge section before I continue with textures.

I would like to do a Klingon ship next.

Title: Re: Mandible Class
Post by: Centurus on October 01, 2010, 11:30:31 am
I liked how you had them before.
Title: Re: Mandible Class
Post by: Aramus on October 01, 2010, 11:43:36 am
Thanks  :D

Not going back though, after rebuilding them and getting them meshed into my model properly took a few hours, that and the chamfer I needed for the upper bit of the saucer has caused so much work. Infact an entire re map  >:(

Does look better though with the new bridge too. Will post a pic soon. :smitten:
Title: Re: Mandible Class
Post by: Aramus on October 01, 2010, 11:49:26 am
Ouch,

making that upper rim smooth took too long, after doing it and cleaning up afterward I had to re do my entire uvw map  :(

Its done now and MarkyD was right it looks sooooo much nicer  :smitten: finished the new less bulky bridge too.
Title: Re: Mandible Class
Post by: Starfox1701 on October 01, 2010, 12:11:10 pm
Looking good man
Title: Re: Mandible Class
Post by: Age on October 01, 2010, 12:16:53 pm
I concour on that window count - it needs to be a breakup, not a constant pattern.

I third that notion. Also that upper blue rim looks like it could do with a chamfer.

Great work on the model mate, I have not had time to get on MSN and chat with ya for a while but its manic here at the minute. Hopefully we can catch up soon.

Great work, keep it going.
Yeah looks good.When are you going to come over and fix waffle iron for FV?
Title: Re: Mandible Class
Post by: Aramus on October 01, 2010, 12:59:03 pm
Thanks Starfox1701,

Age, thank you too but I am not sure what you mean about a waffle and Iron? Are you suggesting the model is too flat?

I think I have the illumination on the windows the correct colour  :-\
Title: Re: Mandible Class
Post by: Aramus on October 01, 2010, 02:43:13 pm
I think I have done all I can this evening. I am sorry that updates are progressively slow, but I want this to be right as I imagine it to be.

Title: Re: Mandible Class
Post by: atheorhaven on October 01, 2010, 05:29:54 pm
Window illum colour looks good, looks like you're starting to add in textures in there?

(edit: Also, just saw the pics of your current status.. looking awesome. :D

The way I think aboutthe stuff I work on is how it'd look with a scene behind it.  Starfields, planet, shipyard, battle.  That kind of idea.  The above shot looking down had me thinking, "planetary rings below the ship", so that's looking fantastic.  :)
Title: Re: Mandible Class
Post by: Starfox1701 on October 01, 2010, 08:25:48 pm
Yes very nice
Title: Re: Mandible Class
Post by: Age on October 02, 2010, 05:27:45 pm
Thanks Starfox1701,

Age, thank you too but I am not sure what you mean about a waffle and Iron? Are you suggesting the model is too flat?

I think I have the illumination on the windows the correct colour  :-\
No just little message to MarkyD.It is looking good.
Title: Re: Mandible Class
Post by: Aramus on October 14, 2010, 01:59:06 pm
Just to let you all know, work continues on the Mandible, work is keeping me very busy at the minute but I like to squeeze in some time for her when I can.

Title: Re: Mandible Class
Post by: markyd on October 14, 2010, 02:35:33 pm
Nice work mate. You should post that at BCC im sure they would like that too  ;)
Title: Re: Mandible Class
Post by: GotAFarmYet? on October 15, 2010, 12:10:33 am
Looking good,

but......
(I know it is a nit pick)
The windows on a TNG ship were more of a vertical than horizontal, that narrow and tall look
Title: Re: Mandible Class
Post by: sierracharlie on October 15, 2010, 02:18:58 pm
Beautiful.
Title: Re: Mandible Class
Post by: Aramus on October 22, 2010, 01:50:05 pm
Thanks guys.

GotAFarmYet, that is very true about the windows but I really like them they way they are. Will remember that next time though.

Title: Re: Mandible Class
Post by: Fedman NCC-3758 on October 22, 2010, 04:35:20 pm

Heh.  You should see the drapes the Captain's wife picked out.



Looks great!


Title: Re: Mandible Class
Post by: atheorhaven on October 22, 2010, 07:03:07 pm
Heh.  You should see the drapes the Captain's wife picked out.
Looks great!

Waiting.. waiting.. noone else has said it.. (sigh).

"My question is, do they match the carpet?"

Had to be done, move along, nothing to see here.. ;)
Title: Re: Mandible Class
Post by: FoaS_XC on October 22, 2010, 07:03:46 pm
DOH!
Title: Re: Mandible Class
Post by: atheorhaven on October 22, 2010, 07:16:56 pm
DOH!

Thank yew, thank yew.. I'ma playin here all this week.. be sure to buy the T-Shirt on your way out.. ;)

Topic at hand.. love what you're doing with the ship.  :D

Kitbash-friendly I hope?
Title: Re: Mandible Class
Post by: Fedman NCC-3758 on October 22, 2010, 08:32:13 pm
Heh.  You should see the drapes the Captain's wife picked out.
Looks great!

Waiting.. waiting.. noone else has said it.. (sigh).

"My question is, do they match the carpet?"

Had to be done, move along, nothing to see here.. ;)

Of course it matches. 

Just don't look in the head ........ er ......... I mean, bathroom.    It's the wallpaper.    :puke:     :coolsmiley: