Well....sorta like SCM_SFHQ_XC sig...ahh, well my sig is from being a member of the 9th fleet, but yea any artist around should be able to help you out, im not one of those artists though, Im a coder :P
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But I would like to base it on a Tholian BC, I would also like to use the real medals I received while I was in the Navy.
Possibly fighting in an asteroid field against the Kzinti's using web snares in-between some asteroids.
With a cool saying like "peace thru superior defense's" or "stopping the fight before it begins is the best way to win!"
Hmmm - always wondered how I would make a webcaster effect... I'll get back to you :)
(http://www.dynaverse.net/oci/images/new/add.gif) | (http://www.dynaverse.net/oci/images/new/disruptor.gif) | (http://www.dynaverse.net/oci/images/new/esgimpactlong.gif) | (http://www.dynaverse.net/oci/images/new/esgimpactshort.gif) |
(http://www.dynaverse.net/oci/images/new/explosion.gif) | (http://www.dynaverse.net/oci/images/new/fastplasma.gif) | (http://www.dynaverse.net/oci/images/new/fx3.gif) | (http://www.dynaverse.net/oci/images/new/fx4.gif) |
(http://www.dynaverse.net/oci/images/new/greenplasma.gif) | (http://www.dynaverse.net/oci/images/new/heavyphoton.gif) | (http://www.dynaverse.net/oci/images/new/maulerflash.gif) | (http://www.dynaverse.net/oci/images/new/mineboom.gif) |
(http://www.dynaverse.net/oci/images/new/natexplosion.gif) | (http://www.dynaverse.net/oci/images/new/orangeplasma.gif) | (http://www.dynaverse.net/oci/images/new/organian.gif) | (http://www.dynaverse.net/oci/images/new/photons.gif) |
(http://www.dynaverse.net/oci/images/new/plasmasnare.gif) | (http://www.dynaverse.net/oci/images/new/pulsar.gif) | (http://www.dynaverse.net/oci/images/new/redplasma.gif) | (http://www.dynaverse.net/oci/images/new/spacerift.gif) |
(http://www.dynaverse.net/oci/images/new/sun.gif) | (http://www.dynaverse.net/oci/images/new/violetplasma.gif) | (http://www.dynaverse.net/oci/images/new/yellowplasma.gif) |
Bonk, If we ever do end up getting a tholian web device into SFC, I can definitely make textures for it :).
Well, thats if the follow SFB to the T - which we all know I don't ;).
Combat at warp = dumb, IMHO. Combat should be at impulse. Part of the reason why I made up my own House-ruled game for SFB - Inertia FTW.
Well, thats if the follow SFB to the T - which we all know I don't ;).
Combat at warp = dumb, IMHO. Combat should be at impulse. Part of the reason why I made up my own House-ruled game for SFB - Inertia FTW.
question is, does inertia dampeners (that keep the crew from being thrown around in a ship) also dampen inertia on the ship itself?
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