Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: RAGE on March 07, 2012, 11:10:13 pm
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I'm constantly wrestling with whether I should post about my retextures. I've only been back at it for a few months and I personally don't think much of what I've done is worth showing off, but I'm doing it anyway. Swing by The SCRAPWORX (http://kirk.zymichost.com/) , take a look at everything and let me have your thoughts. Keep in mind that nothing is finished yet.
RAGE
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the Federation Trainer Looks really good as is Keep up the great work
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So far you're the only one showing any interest. Do you have any idea where I can find some kind of reference to it? I've been looking all over but have only found one site and it wasn't very helpful. I'll get back to working on it later today or tonight and hopefully have an update in a few days.
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I'm liking all of your docks! That's something we don't seem to have enough variety of for this game.
Nice work! :D
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I'm liking all of your docks! That's something we don't seem to have enough variety of for this game.
Nice work! :D
(http://24.media.tumblr.com/tumblr_lv98zggO9o1r6aoq4o1_400.gif)
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Any retexture of a Non-Federation ship is worth having around for variety sake. Please release what you are willing to.
Qapla'
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It looks like the "to finish pile" just got a little larger! :o
RAGE
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It looks like the "to finish pile" just got a little larger! :o
RAGE
You will have that happen here alot.
PS.
DID I SAY ALOT YET
:laugh:
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Any retexture of a Non-Federation ship is worth having around for variety sake. Please release what you are willing to.
Qapla'
LOL is this your way of saying please release the Kligons
Hello RAGE, will tell you the same I tell anyone Finish what you like and release what you want to. Most of us here will collect what we can when we can, we all Appreciate any ship we can get.
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Any retexture of a Non-Federation ship is worth having around for variety sake. Please release what you are willing to.
Qapla'
LOL is this your way of saying please release the Kligons
Hello RAGE, will tell you the same I tell anyone Finish what you like and release what you want to. Most of us here will collect what we can when we can, we all Appreciate any ship we can get.
I think whats needed here is input , thoughts , ideas, comments ? good or bad! Offend if needed but comment on the work done. No one does it any more they just say cool or dont post at all!
KF wants new races as we all do and not many makes.
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Alright, I'll offer some constructive criticism :) Note that all these things I'm about to point out are not gospel, just my opinion. The points here are open to criticism themselves, as they always should be.
Your federation trainer is solid as it is for all the reasons I'm going to point out below. Take it as a good example on what I'm talking about.
Detail contrast is all about guiding the eye - making a person catch significant and nuanced details without being overwhelmed by them. Too much detail and things get noisy, too much empty space and it feels blank and unfinished. I've always found it helpful to break detailing down into three shape "Categories": Primary, Secondary, Tertiary.
Take a look at this, and if you'd like me to expand on it, let me know: http://www.neilblevins.com/cg_education/primary_secondary_and_tertiary_shapes/primary_secondary_and_tertiary_shapes.htm (http://www.neilblevins.com/cg_education/primary_secondary_and_tertiary_shapes/primary_secondary_and_tertiary_shapes.htm)
Examples as to what could use some secondary and tertiary detailing.
(http://s19.postimage.org/d087kghdv/K_2_bot.jpg)
Spruce up the underside of body of that guy and give us a bit more tertiary detailing on the wings :3
Tile patterns are a fine base, but to pull a texture together it needs more, something to make the repeating nature of the pattern not obvious, something to break up the monotony.
THIS has some great secondary shape-detail: the blue bits, the various shapes dotted around. all it needs is some fiddly tertiary bits :).
(http://s19.postimage.org/urjtywwsj/PIRATE_FRIGATE.jpg)
Color wise, I feel like your red is a bit too saturated.
Take a look at these as an on-the-cuff reference point.
http://kuler.adobe.com/#themeID/1765390 (http://kuler.adobe.com/#themeID/1765390)
http://kuler.adobe.com/#themeID/1778849 (http://kuler.adobe.com/#themeID/1778849)
http://kuler.adobe.com/#themeID/1763961 (http://kuler.adobe.com/#themeID/1763961)
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The Klingon K-2 just has the wing pattern for now because I was debating on the details and colors to go with it. As for the rest of the underside........that has yet to pop into my head. The same can be said for the top of it.
The goal with the Pirate Frigate was to recreate what it would like fairly new instead of the beat up SFC3 version. I do understand what you mean by some small extras here and there, so that's a possibility for an alternate texture. I'm also doing the SFC3 Pirate Light Cruiser in the same manner. I like their designs and wish there were more of them.
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I did like the idea behind the pirate ships from SFC3. Good on you for playing with them :) - your execution has a lot more potential than theirs did, I think.
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Theirs probably would have been fine with some scorch marks, but the large bandaids with extremely large rivets just killed them for me.
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I've spent the last couple days totally redoing the textures on the Academy Trainer after finding a couple sets of pics. The color on the model was somewhere between a burnt mustard and something you might find in a baby's diaper. The other pics were from the studio model but actual colors weren't quite clear. I'm liking this much better than what I had going. I have new pics up of the Trainer and a couple of the other ships.
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Bump
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I have a suggestion make the white one a TMP Era trainer and the beige/tan one the TNG version.
One thing to keep in mind is that the colors change under studio lights and photographic process.
In the end it what you like, they are all great models ;D Keep up the great work
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I see what you're up to Bernard. :knuppel2:
TMP era noted and started.
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Yeah, Bernard is good at that.. I think I've done at least 10 kitbashes per his suggestions alone. ;)
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lost confused and just basically not wanting to read the entire thread
What ship are we talking about, please post a pic, and what are you looking for general ideas, fixes etc?
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lost confused and just basically not wanting to read the entire thread
What ship are we talking about, please post a pic, and what are you looking for general ideas, fixes etc?
He's more looking for feedback on all his stuff on his site. :)
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The ship they're talking about is the Academy Trainer.
(http://s19.postimage.org/7zhwr0dmr/phlox.jpg)
As far as the input I'm after? I'm wanting to know if colors, details and things of that nature are working for the ships or if I need to start over. Most of what I have posted at my site aren't near being finished, but should give a rough idea as to where things are headed.
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Quite a few years ago that model was it a Star Trek exhibit that came to Toronto. Me and my crew at the time of our local Starfleet Chapter went to see the exhibit. I laughed when I saw the model and recognized the top front insignia as coming from a GI Joe Corbra insigina. :)
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I did something similar with Bernard and Leonard McCoy in a TravelPod.. but I used the illumination texture for the image of the cockpit inside. My reasoning was that if the ship was in light, then the glass would darken and you couldn't see inside anyways. But when in darkness, you'd be able to see the lit interior.
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I'll get to adding more details to the rear of the ship in a few days. Lately I've been working on the underside of it. The thing I'm wrestling with is the amount of details to add. Since it's such a small ship and would probably be put in the slot of a shuttle or fighter..........what's too much?
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Update.
(http://thescrapworx.loomhost.com/Acad%20Train%20Top.jpg)
(http://thescrapworx.loomhost.com/Acad%20Trainer%20Bot.jpg)
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Nice work Rage ! . That looks damn good real good knowing what you are working with there.
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Before I release this I'd like to have it lit, but the mesh currently doesn't support illumination maps. I can make the maps, if someone can get them working I would appreciate it and if not I'll release it anyway.
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PM Sent.. :)
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Annnd, done with PM sent. for the download link to get the ship back. :)
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I've added a lot more than what is supposed to be on this, so now I want to know if I've gone too far, need to take some away or add more. :D
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It won't be seen in the game I think, but anyone who uses G-max or the Model viewer and want's to make some static images will appreciate the extra texture work. Looks great by the way ;D
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I've added a lot more than what is supposed to be on this, so now I want to know if I've gone too far, need to take some away or add more. :D
The teture detail is :thumbsup: :notworthy:!
Wow Rage . You got my ok to release the mesh/model to other communitys .
If it cant work in sfc then share but dont get riped.
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You could drop the opacity of the panel lines to like 30% and of the bump effects to 50%. Also, with the bump effects, use the actual color of the background instead of the white (and even the black if it looks good enough, it doesn't always).
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It should work in SFC K, it did here. :)
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Adonis, I'll keep those in mind for future retextures. I don't create and keep separate layers(as I go along) to make changes like I should do. It's something I should try to remember to do. ::)
Kreeargh, since the mesh originally wasn't illuminated it should be fine in SFC1 and atheorhaven was kind enough to illuminate for me so it should be fine in SFC2/OP. The only thing missing would be a version for SFC3 and if someone wants to convert it before I release it I'll include it in the download.
Here's what the final version looks like.
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Adonis, I'll keep those in mind for future retextures. I don't create and keep separate layers(as I go along) to make changes like I should do. It's something I should try to remember to do. ::)
Kreeargh, since the mesh originally wasn't illuminated it should be fine in SFC1 and atheorhaven was kind enough to illuminate for me so it should be fine in SFC2/OP. The only thing missing would be a version for SFC3 and if someone wants to convert it before I release it I'll include it in the download.
Here's what the final version looks like.
Keep in mind, the ones that I sent you back were SFC2 ready. So rename them flox_sfc1 and the ones I sent you flox_sfc2. Then those with SFC1 can use the originals which aren't illuminated (SFC1) and the SFC2 ones won't crash their game. :)
I can do a SFC3 version for you as well, I do those too. ;)
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I'll zip up the final textures and give you the download link later today or tonight for the SFC3 conversion.
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Conversion complete, all files generated, just working on damage textures to complete.
Sorry for the delay on this, work has, as has been usual for the last couple of years, been busy and honey-do lists are filling a lot of time. :p