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Taldrenites => Starfleet Command Models => Topic started by: Fallen_Warrior on February 28, 2016, 12:19:26 am

Title: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: Fallen_Warrior on February 28, 2016, 12:19:26 am
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Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: Klingon Fanatic on March 01, 2016, 05:10:26 pm
Yes to moons and no to stations.

Why no stations?  First we have station models we can put in game. Also, when I run into these NEW planets again and again I don't want to wonder why a Klingon station is in orbit around what is supposed to be a Federation world DEEP inside a Federation hex. Many of the NEW planets should look similar (e.g., gas giants with identical compositions).

I like STRANGE and NEW worlds. 

I have replaced the Planet Earth with other temperate world textures and I don't use Planet Jupiter or Planet Saturn for example. My favorite part of Trek was when we went outside of the familiar territories we knew so well.
Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: wulf111 on March 02, 2016, 09:08:53 am
Damn, every half hour.  thats rough... hope you feel better soon dude.
Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: Klingon Fanatic on March 02, 2016, 06:16:00 pm
Best wishes for a speedy recovery FW.
Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: Terradyhne on March 03, 2016, 08:19:16 am
great work you have done with these Fallen_Warrior  :D
Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: d4v1ks on March 07, 2016, 04:30:20 pm
Yes, there is already tools for making missions for SFC OP.
I found a mission API R2 some days ago.

Doing a mission editor is not a easy task....

1. Imagine a friendly tool that would output a complete mission *.scr. That would require at least a program that could output a complete and functional c++ project automatically, and compile it using the Visual C++ 6 SP5...
2. The other option would be to create an outstanding universal mission, that would read some kind of file, and dynamically deal with any kind of mission. Some kind of interpreter, which file would have to be made from an external tool. Literally, a campaign that could run inside a mission.

Both projects are very complex and time consuming.

And there isn't a easy way to debug applications of that complexity.
Only way to see if it works or not, is to make it, compile, and start that specific mission inside of the game, and see what it does...
It is likely that tiny errors could take forever to debug, even more if those missions are meant to run in a multiplayer campaign.

That is probably why people haven't tried to make it all these years...
But, for what i understood, some people have worked in that area in the past with success.
There must exist some quality missions somewhere.
Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: d4v1ks on March 07, 2016, 06:00:14 pm
i thought in the same thing.
Looks more realistic, cause its irregular appearance..
Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: d4v1ks on March 14, 2016, 06:47:03 am
Fallen_Warrior,
You have posted some impressive screenshots!
Good work!
Hope some of those can be imported to SFC CE or OP too.  ;D
Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: wulf111 on March 14, 2016, 07:03:40 am
So Ring world's I have 2. I do not know who made these. I suspect ModelsPlease.

you suspect wrong, these are one i created, talk about a blast from the past LOL  ii had just found the greeble plugin for max when i made those.
Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: wulf111 on March 14, 2016, 07:33:39 am
So Ring world's I have 2. I do not know who made these. I suspect ModelsPlease.

you suspect wrong, these are one i created, talk about a blast from the past LOL  ii had just found the greeble plugin for max when i made those.

I stand Corrected. Fantastic to know who made it. Any chance you have a mapped version? Think you might revisit the idea?

it may be possible, i always thought that the rings were way to chunky anyways.
Title: Re: F_W's SFC3 HD Environmental Pack/s (WIP)
Post by: intermech on March 25, 2016, 10:37:50 am
Just black out the stock atmosphere texture. You should do atmospheres in the planet models themselves. Duplicate the planet sphere and scale up like 101% and then assign a new texture. That texture should be a tga or PNG with transparency. It gives the atmosphere a 3D effect and you can control how it looks for each planet. Note that the model groups must be in the right order or else the atmosphere will look like it's behind the planet.