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Taldrenites => General Starfleet Command Forum => Topic started by: Tiberius on April 01, 2016, 01:45:54 pm

Title: Question
Post by: Tiberius on April 01, 2016, 01:45:54 pm
does anyone know what the command line was to get a model.siz file to generate in OP or EAW

thanks,
Title: Re: Question
Post by: Tiberius on April 01, 2016, 02:18:05 pm
there was a command i used  in sfc2 eaw ..you could take out the model.siz file from the models folder and switching  the command line on in the sfc.ini you

could start a game and while waiting for it to load it would generate a new model.siz file...
Title: Re: Question
Post by: Tiberius on April 01, 2016, 02:51:59 pm
found it the command is

writeoutmodelsizfile=1 , under the [3D] section..

start game go to skirmish (game will seem to have stopped) but its generating a model.siz file.
Title: Re: Question
Post by: TarMinyatur on April 01, 2016, 04:32:02 pm
found it the command is

writeoutmodelsizfile=1 , under the [3D] section..

start game go to skirmish (game will seem to have stopped) but its generating a model.siz file.

That is great, Tiberius! I never knew about this .ini setting. But it doesn't work for my copies of EAW or CE or OP.
Title: Re: Question
Post by: RazalYllib on April 01, 2016, 05:20:27 pm
I think it rings a bell, that was far too many moons ago
Title: Re: Question
Post by: TAnimaL on April 06, 2016, 09:00:18 am
I don't understand, what would be the purpose of doing this?
Title: Re: Question
Post by: TarMinyatur on April 06, 2016, 12:08:52 pm
I guess if you don't want to compute these numbers manually, the writeoutmodelsizfile function will do it:

ASSETS\MODELS\ASTEROIDS\ASTEROID.MOD   21.48
ASSETS\MODELS\ASTEROIDS\ICEL.MOD   32.51
ASSETS\MODELS\ASTEROIDS\ICEM.MOD   20.34
...(many more)...
ASSETS\MODELS\ZMS\ZMS.MOD   0.69
ASSETS\MODELS\ZSB\ZSB.MOD   78.26
ASSETS\MODELS\ZSB\ZSB_BRK.MOD   77.28
Title: Re: Question
Post by: TAnimaL on April 07, 2016, 10:14:00 am
I already know what the model.siz file is, but what is the writeoutmodelsizefile function? Does it compute model size for new models byond stock? 'Cause that does sound useful.
Title: Re: Question
Post by: TarMinyatur on April 07, 2016, 05:14:19 pm
If I could get the .ini setting to work, I think it automatically computes the size values for all new models, which could be hundreds of models.

This matters if you're playing multiplayer mode. In singleplayer, the model.siz doesn't give you an advantage or a disadvantage. If I overwrite the old FDN with a new one that is 10% larger, I get to attack it with overloaded weapons at range 9.2k from my opponent's perspective. And of course, he cannot retaliate with his OL Photons.

This is why model.siz should always be checked in online play. It forces all models with the same name (FDN, FCA, FDD, etc.) to be the same size, or it notifies all players of the model.siz difference.
Title: Re: Question
Post by: TAnimaL on April 07, 2016, 09:55:17 pm
Yes, thank you for the complete explanation on what the model siz does (but which I already knew). However, placing that line in the 3d section of the sfc.ini did nothing in OP when I tested it.