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I know that the SFCIII beta patch was suppose to deal with some of the balance issues between races, but now I think the romulans are way to powerful. This is coming from some who plays Romulan! I fire multi-volley plasma just about every time i fire, from a vetern officer up tp lengendary. The plasma is the most powerful heavy weapon it multi volleys just about every time? They tear through full shields and hulls like paper, even the Borg. I won't even go into the Scimitar. Is this realistic? I am getting bored at the fact that I can take out 2 Sovs with a CA and not take any damage. So I switched back to the Federation. The Fed torpedo launchers only multi volley about 1 in 20, if that. They hardly do any damage, even the quantums, and phasers can't scratch paint. The "real" galaxy class torpedo launchers (there are 3, one forward, one aft, one aft saucer sep. fight ) are supposed to be able to launch up to ten torpedos. This might be to much in the context of this game, but this patch only allows one torpedo per launcher 99% of the time? You should have smaller launcher(less capacity) on smaller vessels and larger launchers (more multi volleys) on the larger, more powerful vessels, to be more realistic. Thats just my opinion, but It would be more exciting fighting FEDs if they had more bite, like before. The easiest way to fix this would be to give them thier multi volley capability back.
What are your thoughts?
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You made my point for me, didn't you? You started with Fed, got some experience and is now playing another race. Even after patch, a lot of new player still use the fed to get used to the changes and then they jump to another race.
Perfect example would be earlier this evening. I got on my server and notice a bunch of Feds online and I told them about The new Fed BB (88K but all you get is a basic Sov, you just have more growth potential since it has more engine/weapon space) available and didn't get much of a response. turn out that most of them couldn't afford it as they are fairly new and the one person whom I thought can afford it (as he had a Sov for a few days already) lost their ship in a fight with a Neghvar (mutual destruction).
I then took a look at the other players, Of the 4 Rom online, 3 have Scimitars (100K+) already and out of the 3 Klings there were 2 Neghvar and one Vorcha within a few hundred pts of a Negh.
The single Borg player on would be within 20K pts of a 250K cube if he didn't lose his ship earlier today.
So the hugher number of Fed on the server didn't do anything. The Fed is still losing ground.
Regards
Wiz
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Valerek: 'Hey guys! I have an idea! Lets make all the races EXACTLY the same, that way NO one could complain about balance, or that pesky variety issue.'
Sorry, but really, the IDEA is that the federation is easy to start with, but losing out midway. The klingons have the strongest frigates, the federation cruisers, the romulans heavy cruisers, the borg DNs. Thats just how it is.
Alexander
Quote:
Valerek: 'Hey guys! I have an idea! Lets make all the races EXACTLY the same, that way NO one could complain about balance, or that pesky variety issue.'
Sorry, but really, the IDEA is that the federation is easy to start with, but losing out midway. The klingons have the strongest frigates, the federation cruisers, the romulans heavy cruisers, the borg DNs. Thats just how it is.
Alexander
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OK easy, the excuse " that is the way it works and deal with it", just dosen't hold up. If that were the case there would not have been a beta patch in the first place.
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Each race will never be the same, they have different weapons available, shields and warp cores- each with strengths and weaknesses. Some will be able to cloak, others not. The overall class of each ship needs to be more equal. (I also think that the cloak should be nearly undetectable.)
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I know for a fact that Romulan, Klingon and Borg players jump on every sov they find because they are easy targets. They are under powered, slow moving cows that don't have enough fire power. I can here you now, but Romulan weapons are slow to charge and take a huge amount of power---BIG DEAL. A heavy plasma has a damage rate of 20, charging rate of three, quatums have a damage of 13, charge rate of 2. By the time the quatum fire enough time to catch up to the damage rate of the plasma, they are dead. Again, I would be totally fine with this if the fed torpedos could volley, to help keep up with the damage that the rommies dish out. The cannon quatum was developed with an explosive yield of approx. twice that of the regular photon.
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The Feds spent some serious time and resources developing anti-Borg weapons, and were involved in a long long war with the dominion. Do you reallly think that the outcome of these events would result in their BCH's and DN's becoming weaker?
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Why should the Romulans have a BB, the Scimitar is Reman. Perhaps Valdores......
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You should know by watching TNG, that the Klinks, Feds and Romulans are all pretty much equal, if anything its the borg who should be more powerful.
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I do not want the races to be exactly the same, there would still be plenty of variety with my suggestions. I just think that they would make the game better. Obviously you can disagree, but take some time to think about it.
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Nice post, I will always think of the Sov as a great powerful ship, however when I play SFC3 there isnt much point in climbing out of a Defiant. One thing you gota admit (think you did), Negh'var v Soverign is a miss match every time, Sphear Prime v Soverign is a miss match every time, leaving only the Warturd to go after. However when you have a Raptor as an alternative DN then why bother.
Its great playing as the smaller ships when your a Fed or it used to be, I dont know about now![]()
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Nice post, I will always think of the Sov as a great powerful ship, however when I play SFC3 there isnt much point in climbing out of a Defiant. One thing you gota admit (think you did), Negh'var v Soverign is a miss match every time, Sphear Prime v Soverign is a miss match every time, leaving only the Warturd to go after. However when you have a Raptor as an alternative DN then why bother.
Its great playing as the smaller ships when your a Fed or it used to be, I dont know about now![]()
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I still get hammered by Fed and Rommies anti-cloak. I am in Vorcha with level-5 computer and cloak and legendary officers, I keep my speed down to 1/4 impulse like I'm suppose to, and without probes, I am still targed and thrashed with my shields down.
Add in that 4 second phase in/out of cloak which makes you targetable, but no weapons and sheilds and I am usually one of the first to die in a FFA. I will continue flying Klingon because I just like them best, guess it is just my contribution to the game to give all the other races such an easy target.
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I have...thinking about it that is. One last thing before I end this long and boring article of mine. (Sorry) Your suggestion about the Nebula being exactly as the Galaxy in terms of mass points is flawed and throws canon to the winds. Recall that the Nebula class was designed by Starfleet to be a lower cost, scaled down alternative to the Galaxy class. Also, Nebulas are meant mainly for non-combative roles such as serving as hospital ships and exploration missions, or for light military duties like troop carriers, mobile sensor/listening posts, etc. The mission module is its key for flexibility, but sadly SFC3 does not properly implement this component, IMHO. If you really want to up its mass points, make it just 100 or so behind the Galaxy so as not to offset the need for having a Galaxy in the first place.
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What I find really amusing about this is that certain members of the Anti-SFB crowd were absolutely certain this sort of argument would never happen in SFC3, since there was no SFB ruleset.
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I have...thinking about it that is. One last thing before I end this long and boring article of mine. (Sorry) Your suggestion about the Nebula being exactly as the Galaxy in terms of mass points is flawed and throws canon to the winds. Recall that the Nebula class was designed by Starfleet to be a lower cost, scaled down alternative to the Galaxy class. Also, Nebulas are meant mainly for non-combative roles such as serving as hospital ships and exploration missions, or for light military duties like troop carriers, mobile sensor/listening posts, etc. The mission module is its key for flexibility, but sadly SFC3 does not properly implement this component, IMHO. If you really want to up its mass points, make it just 100 or so behind the Galaxy so as not to offset the need for having a Galaxy in the first place.
You have misunderstood me on the nebula being exactly the same as the galaxy.
Yes the nebula was designed just after the galaxy as a lower cost alternative. It shares the same warp core, 8 type X phasers and 2 torpedo launchers as well as many other systems. It is smaller because of the way the secondary hull is mounted to the saucer section. It can be made more mission specific through its versatile pods, which can include extra sensors, extra crew quaters for evacs, and an advanced weapons pod. In the context of this game it would be assumed that the nebula would be equiped with the weapons pod. The nebula was not designed as a hospital ship. The "non combative roles" excuse could be argued for the galaxy as well, but it is also well armed, just like the nebula. The actual weapon pods armnaments are difficult to determine, but different sources state anywhere from 5 to 8 torpedo launchers and three extra phasers. ( the torpedo launchers are smaller and cannot lauch at the same rate as the two standard launchers in the secondary hull.) Now obviously, if the nebula had all of these weapons there would be a huge unbalance in this game. Every other ship and race would have to be changed...basically creating SFC IV.
My suggestion was to increase the nebula mass limits closer to the galaxy, and in turn increase the galaxy's mass limits and have the sovereign as the feds BB. I am not saying that the sov has to be as strong as the scimitar, because from the movies it is clearly not.
Right now the nebula is the weakest battle cruiser, and in my oppion it should be stronger.
Of course I could change all of this myself in a flash, but I would not be able to play multiplayer online. Playing AI's all of the time becomes boring fast.....
Perhaps i need to find a server that allows such mods, if there is such a thing.
By the way Wiz, thanks for your post, I will definetly try out your server. Sounds like you have been doing some good work.
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I know that the SFCIII beta patch was suppose to deal with some of the balance issues between races, but now I think the romulans are way to powerful. This is coming from some who plays Romulan! I fire multi-volley plasma just about every time i fire, from a vetern officer up tp lengendary. The plasma is the most powerful heavy weapon it multi volleys just about every time? They tear through full shields and hulls like paper, even the Borg. I won't even go into the Scimitar. Is this realistic? I am getting bored at the fact that I can take out 2 Sovs with a CA and not take any damage. So I switched back to the Federation. The Fed torpedo launchers only multi volley about 1 in 20, if that. They hardly do any damage, even the quantums, and phasers can't scratch paint. The "real" galaxy class torpedo launchers (there are 3, one forward, one aft, one aft saucer sep. fight ) are supposed to be able to launch up to ten torpedos. This might be to much in the context of this game, but this patch only allows one torpedo per launcher 99% of the time? You should have smaller launcher(less capacity) on smaller vessels and larger launchers (more multi volleys) on the larger, more powerful vessels, to be more realistic. Thats just my opinion, but It would be more exciting fighting FEDs if they had more bite, like before. The easiest way to fix this would be to give them thier multi volley capability back.
What are your thoughts?
Quote:
You made my point for me, didn't you? You started with Fed, got some experience and is now playing another race. Even after patch, a lot of new player still use the fed to get used to the changes and then they jump to another race.
Perfect example would be earlier this evening. I got on my server and notice a bunch of Feds online and I told them about The new Fed BB (88K but all you get is a basic Sov, you just have more growth potential since it has more engine/weapon space) available and didn't get much of a response. turn out that most of them couldn't afford it as they are fairly new and the one person whom I thought can afford it (as he had a Sov for a few days already) lost their ship in a fight with a Neghvar (mutual destruction).
I then took a look at the other players, Of the 4 Rom online, 3 have Scimitars (100K+) already and out of the 3 Klings there were 2 Neghvar and one Vorcha within a few hundred pts of a Negh.
The single Borg player on would be within 20K pts of a 250K cube if he didn't lose his ship earlier today.
So the hugher number of Fed on the server didn't do anything. The Fed is still losing ground.
Regards
Wiz
Quote:
Valerek: 'Hey guys! I have an idea! Lets make all the races EXACTLY the same, that way NO one could complain about balance, or that pesky variety issue.'
Sorry, but really, the IDEA is that the federation is easy to start with, but losing out midway. The klingons have the strongest frigates, the federation cruisers, the romulans heavy cruisers, the borg DNs. Thats just how it is.
Alexander
Quote:
Valerek: 'Hey guys! I have an idea! Lets make all the races EXACTLY the same, that way NO one could complain about balance, or that pesky variety issue.'
Sorry, but really, the IDEA is that the federation is easy to start with, but losing out midway. The klingons have the strongest frigates, the federation cruisers, the romulans heavy cruisers, the borg DNs. Thats just how it is.
Alexander
Quote:
OK easy, the excuse " that is the way it works and deal with it", just dosen't hold up. If that were the case there would not have been a beta patch in the first place.
Quote:
Each race will never be the same, they have different weapons available, shields and warp cores- each with strengths and weaknesses. Some will be able to cloak, others not. The overall class of each ship needs to be more equal. (I also think that the cloak should be nearly undetectable.)
Quote:
I know for a fact that Romulan, Klingon and Borg players jump on every sov they find because they are easy targets. They are under powered, slow moving cows that don't have enough fire power. I can here you now, but Romulan weapons are slow to charge and take a huge amount of power---BIG DEAL. A heavy plasma has a damage rate of 20, charging rate of three, quatums have a damage of 13, charge rate of 2. By the time the quatum fire enough time to catch up to the damage rate of the plasma, they are dead. Again, I would be totally fine with this if the fed torpedos could volley, to help keep up with the damage that the rommies dish out. The cannon quatum was developed with an explosive yield of approx. twice that of the regular photon.
Quote:
The Feds spent some serious time and resources developing anti-Borg weapons, and were involved in a long long war with the dominion. Do you reallly think that the outcome of these events would result in their BCH's and DN's becoming weaker?
Quote:
Why should the Romulans have a BB, the Scimitar is Reman. Perhaps Valdores......
Quote:
You should know by watching TNG, that the Klinks, Feds and Romulans are all pretty much equal, if anything its the borg who should be more powerful.
Quote:
I do not want the races to be exactly the same, there would still be plenty of variety with my suggestions. I just think that they would make the game better. Obviously you can disagree, but take some time to think about it.
Quote:
Nice post, I will always think of the Sov as a great powerful ship, however when I play SFC3 there isnt much point in climbing out of a Defiant. One thing you gota admit (think you did), Negh'var v Soverign is a miss match every time, Sphear Prime v Soverign is a miss match every time, leaving only the Warturd to go after. However when you have a Raptor as an alternative DN then why bother.
Its great playing as the smaller ships when your a Fed or it used to be, I dont know about now![]()
Quote:
Nice post, I will always think of the Sov as a great powerful ship, however when I play SFC3 there isnt much point in climbing out of a Defiant. One thing you gota admit (think you did), Negh'var v Soverign is a miss match every time, Sphear Prime v Soverign is a miss match every time, leaving only the Warturd to go after. However when you have a Raptor as an alternative DN then why bother.
Its great playing as the smaller ships when your a Fed or it used to be, I dont know about now![]()
Quote:
I still get hammered by Fed and Rommies anti-cloak. I am in Vorcha with level-5 computer and cloak and legendary officers, I keep my speed down to 1/4 impulse like I'm suppose to, and without probes, I am still targed and thrashed with my shields down.
Add in that 4 second phase in/out of cloak which makes you targetable, but no weapons and sheilds and I am usually one of the first to die in a FFA. I will continue flying Klingon because I just like them best, guess it is just my contribution to the game to give all the other races such an easy target.
Quote:
I have...thinking about it that is. One last thing before I end this long and boring article of mine. (Sorry) Your suggestion about the Nebula being exactly as the Galaxy in terms of mass points is flawed and throws canon to the winds. Recall that the Nebula class was designed by Starfleet to be a lower cost, scaled down alternative to the Galaxy class. Also, Nebulas are meant mainly for non-combative roles such as serving as hospital ships and exploration missions, or for light military duties like troop carriers, mobile sensor/listening posts, etc. The mission module is its key for flexibility, but sadly SFC3 does not properly implement this component, IMHO. If you really want to up its mass points, make it just 100 or so behind the Galaxy so as not to offset the need for having a Galaxy in the first place.
Quote:
What I find really amusing about this is that certain members of the Anti-SFB crowd were absolutely certain this sort of argument would never happen in SFC3, since there was no SFB ruleset.
Quote:
Quote:
I have...thinking about it that is. One last thing before I end this long and boring article of mine. (Sorry) Your suggestion about the Nebula being exactly as the Galaxy in terms of mass points is flawed and throws canon to the winds. Recall that the Nebula class was designed by Starfleet to be a lower cost, scaled down alternative to the Galaxy class. Also, Nebulas are meant mainly for non-combative roles such as serving as hospital ships and exploration missions, or for light military duties like troop carriers, mobile sensor/listening posts, etc. The mission module is its key for flexibility, but sadly SFC3 does not properly implement this component, IMHO. If you really want to up its mass points, make it just 100 or so behind the Galaxy so as not to offset the need for having a Galaxy in the first place.
You have misunderstood me on the nebula being exactly the same as the galaxy.
Yes the nebula was designed just after the galaxy as a lower cost alternative. It shares the same warp core, 8 type X phasers and 2 torpedo launchers as well as many other systems. It is smaller because of the way the secondary hull is mounted to the saucer section. It can be made more mission specific through its versatile pods, which can include extra sensors, extra crew quaters for evacs, and an advanced weapons pod. In the context of this game it would be assumed that the nebula would be equiped with the weapons pod. The nebula was not designed as a hospital ship. The "non combative roles" excuse could be argued for the galaxy as well, but it is also well armed, just like the nebula. The actual weapon pods armnaments are difficult to determine, but different sources state anywhere from 5 to 8 torpedo launchers and three extra phasers. ( the torpedo launchers are smaller and cannot lauch at the same rate as the two standard launchers in the secondary hull.) Now obviously, if the nebula had all of these weapons there would be a huge unbalance in this game. Every other ship and race would have to be changed...basically creating SFC IV.
My suggestion was to increase the nebula mass limits closer to the galaxy, and in turn increase the galaxy's mass limits and have the sovereign as the feds BB. I am not saying that the sov has to be as strong as the scimitar, because from the movies it is clearly not.
Right now the nebula is the weakest battle cruiser, and in my oppion it should be stronger.
Of course I could change all of this myself in a flash, but I would not be able to play multiplayer online. Playing AI's all of the time becomes boring fast.....
Perhaps i need to find a server that allows such mods, if there is such a thing.
By the way Wiz, thanks for your post, I will definetly try out your server. Sounds like you have been doing some good work.