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Taldrenites => General Starfleet Command Forum => Topic started by: FireSoul on March 30, 2003, 10:50:42 pm

Title: About the "Power bug on massive damage" people are complaining about. (SFC2/OP)
Post by: FireSoul on March 30, 2003, 10:50:42 pm
I was on GSA tonight.. and I was asked to join a game. When I politely refused (mentioning that I was there to chat with other potential testers about bugs) I was mentioned a "Power bug". (SFC2/SFC:OP)

Basically, what was explained to me:
When a massive blow is applied to a ship, it seems the ship remains relatively intact, but much engines disapeer.
Well..

Let me direct you to a SFB  Damage Allocation Chart .


Look at the rows for 6, 7, and 8.. in the 4th positions, all you have there for these columns are warp. Also, urther down, there's "Any Warp" hits.

Ok.. here's how the DAC works:
For each point of damage applied to a ship, the equivalent of 2 6-sided-dice are rolled. The odds are .. *scribbles* 6/36 chance for a 7 to be rolled. 5/36 for either 6 or 8. That means 16/36 of all hits will be applied to only these 3 rolls. That's almost 50%.

.. if it's a MASSIVE hit, it's almost garanteed that these rows will be all eaten up .. Warps will disapeer, it's not a mystery.
.. and most importantly, it's not a bug.


That's all I wanted to say.
-- Luc
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/OP)
Post by: ChrsLWlstr on March 30, 2003, 11:13:39 pm
I guess they've never been overran by a Lord Commander with overloaded fusions...
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/OP)
Post by: Strafer on March 30, 2003, 11:22:25 pm
To add further on the above, it's even part of basic tactics. If you want to immobilise your opponent, alpha strike.
If you want to strip him of systems and weaponry, mizia in little papercut doses.
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Cleaven on March 31, 2003, 12:08:09 am
That's similar to the so-called ESG bug, where people don't realise they are also getting smacked by two SS's during the overrun and cry foul when all their power dissapears.  
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Dizzy on March 31, 2003, 05:11:43 am
Nonono. What happens when you deliver a massive alpha strike doing mega damage is you crash... heh. They never fixed that completely... I still get it from time to time.
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Credo Narth on March 31, 2003, 06:25:24 am
What, on SFC2? I've never had either 1 or 2 crash during a mission, or even in 3 for that matter.

Are you sure you have your graphics card set up correctly, Dizzy? Not that I don't believe you, but I wouldn't want you to blame the wrong thing for crashes either...  
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: FireSoul on March 31, 2003, 10:30:06 am
In the months of testing, I have never crashed like that..
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/OP)
Post by: Dragon93 on March 31, 2003, 06:21:12 pm
Quote:

To add further on the above, it's even part of basic tactics. If you want to immobilise your opponent, alpha strike.
If you want to strip him of systems and weaponry, mizia in little papercut doses.  




Yup. It's been that way, oh... since the beginning or so.

Funny how that works eh?
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Aldaron on March 31, 2003, 09:38:54 pm
Quote:

I was on GSA tonight.. and I was asked to join a game. When I politely refused (mentioning that I was there to chat with other potential testers about bugs) I was mentioned a "Power bug". (SFC2/SFC:OP)

Basically, what was explained to me:
When a massive blow is applied to a ship, it seems the ship remains relatively intact, but much engines disapeer.
Well..

Let me direct you to a SFB  Damage Allocation Chart .


Look at the rows for 6, 7, and 8.. in the 4th positions, all you have there for these columns are warp. Also, urther down, there's "Any Warp" hits.

Ok.. here's how the DAC works:
For each point of damage applied to a ship, the equivalent of 2 6-sided-dice are rolled. The odds are .. *scribbles* 6/36 chance for a 7 to be rolled. 5/36 for either 6 or 8. That means 16/36 of all hits will be applied to only these 3 rolls. That's almost 50%.

.. if it's a MASSIVE hit, it's almost garanteed that these rows will be all eaten up .. Warps will disapeer, it's not a mystery.
.. and most importantly, it's not a bug.


That's all I wanted to say.
-- Luc  




To add to this many of the other numbers rolled (2,3,4,5,9,10,11,12) are one hit per volley then you move to the next column while 6,7,8 continue to get hit until that system is destroyed then it moves to the next column. Many of those one hit columns are weapons thus they get hit more often in mini-vollies (i.e. Mizia) whereas power gets hit in alphas.
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Dizzy on March 31, 2003, 11:56:33 pm
Quote:

Are you sure you have your graphics card set up correctly, Dizzy? Not that I don't believe you, but I wouldn't want you to blame the wrong thing for crashes either...    




IIRC, this was a huge bug right before the 2036 patch. A close up Alpha Strike dumped you to the desktop... I think it happened on IDSL... noit sure...
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: TarMinyatur on April 01, 2003, 10:35:43 pm
Some SFC2 debug code used to write a line to a file called "EWdump.txt" for every instance of a direct-fire weapon being fired! This has been fixed in 2.033.

IIRC, the debug code did something like this: Open EWdump.txt, write one line of data, close file (repeat for every phaser fired...ugh).

This could cause trouble when two people shift-z each other at range zero while dropping suicide shuttles and conducting H&R's. I can see why the game might choke at that moment and CTD.  
Title: About the "Power bug on massive damage" people are complaining about. (SFC2/OP)
Post by: FireSoul on March 30, 2003, 10:50:42 pm
I was on GSA tonight.. and I was asked to join a game. When I politely refused (mentioning that I was there to chat with other potential testers about bugs) I was mentioned a "Power bug". (SFC2/SFC:OP)

Basically, what was explained to me:
When a massive blow is applied to a ship, it seems the ship remains relatively intact, but much engines disapeer.
Well..

Let me direct you to a SFB  Damage Allocation Chart .


Look at the rows for 6, 7, and 8.. in the 4th positions, all you have there for these columns are warp. Also, urther down, there's "Any Warp" hits.

Ok.. here's how the DAC works:
For each point of damage applied to a ship, the equivalent of 2 6-sided-dice are rolled. The odds are .. *scribbles* 6/36 chance for a 7 to be rolled. 5/36 for either 6 or 8. That means 16/36 of all hits will be applied to only these 3 rolls. That's almost 50%.

.. if it's a MASSIVE hit, it's almost garanteed that these rows will be all eaten up .. Warps will disapeer, it's not a mystery.
.. and most importantly, it's not a bug.


That's all I wanted to say.
-- Luc
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/OP)
Post by: ChrsLWlstr on March 30, 2003, 11:13:39 pm
I guess they've never been overran by a Lord Commander with overloaded fusions...
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/OP)
Post by: Strafer on March 30, 2003, 11:22:25 pm
To add further on the above, it's even part of basic tactics. If you want to immobilise your opponent, alpha strike.
If you want to strip him of systems and weaponry, mizia in little papercut doses.
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Cleaven on March 31, 2003, 12:08:09 am
That's similar to the so-called ESG bug, where people don't realise they are also getting smacked by two SS's during the overrun and cry foul when all their power dissapears.  
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Dizzy on March 31, 2003, 05:11:43 am
Nonono. What happens when you deliver a massive alpha strike doing mega damage is you crash... heh. They never fixed that completely... I still get it from time to time.
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Credo Narth on March 31, 2003, 06:25:24 am
What, on SFC2? I've never had either 1 or 2 crash during a mission, or even in 3 for that matter.

Are you sure you have your graphics card set up correctly, Dizzy? Not that I don't believe you, but I wouldn't want you to blame the wrong thing for crashes either...  
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: FireSoul on March 31, 2003, 10:30:06 am
In the months of testing, I have never crashed like that..
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/OP)
Post by: Dragon93 on March 31, 2003, 06:21:12 pm
Quote:

To add further on the above, it's even part of basic tactics. If you want to immobilise your opponent, alpha strike.
If you want to strip him of systems and weaponry, mizia in little papercut doses.  




Yup. It's been that way, oh... since the beginning or so.

Funny how that works eh?
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Aldaron on March 31, 2003, 09:38:54 pm
Quote:

I was on GSA tonight.. and I was asked to join a game. When I politely refused (mentioning that I was there to chat with other potential testers about bugs) I was mentioned a "Power bug". (SFC2/SFC:OP)

Basically, what was explained to me:
When a massive blow is applied to a ship, it seems the ship remains relatively intact, but much engines disapeer.
Well..

Let me direct you to a SFB  Damage Allocation Chart .


Look at the rows for 6, 7, and 8.. in the 4th positions, all you have there for these columns are warp. Also, urther down, there's "Any Warp" hits.

Ok.. here's how the DAC works:
For each point of damage applied to a ship, the equivalent of 2 6-sided-dice are rolled. The odds are .. *scribbles* 6/36 chance for a 7 to be rolled. 5/36 for either 6 or 8. That means 16/36 of all hits will be applied to only these 3 rolls. That's almost 50%.

.. if it's a MASSIVE hit, it's almost garanteed that these rows will be all eaten up .. Warps will disapeer, it's not a mystery.
.. and most importantly, it's not a bug.


That's all I wanted to say.
-- Luc  




To add to this many of the other numbers rolled (2,3,4,5,9,10,11,12) are one hit per volley then you move to the next column while 6,7,8 continue to get hit until that system is destroyed then it moves to the next column. Many of those one hit columns are weapons thus they get hit more often in mini-vollies (i.e. Mizia) whereas power gets hit in alphas.
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: Dizzy on March 31, 2003, 11:56:33 pm
Quote:

Are you sure you have your graphics card set up correctly, Dizzy? Not that I don't believe you, but I wouldn't want you to blame the wrong thing for crashes either...    




IIRC, this was a huge bug right before the 2036 patch. A close up Alpha Strike dumped you to the desktop... I think it happened on IDSL... noit sure...
Title: Re: About the "Power bug on massive damage" people are complaining about. (SFC2/
Post by: TarMinyatur on April 01, 2003, 10:35:43 pm
Some SFC2 debug code used to write a line to a file called "EWdump.txt" for every instance of a direct-fire weapon being fired! This has been fixed in 2.033.

IIRC, the debug code did something like this: Open EWdump.txt, write one line of data, close file (repeat for every phaser fired...ugh).

This could cause trouble when two people shift-z each other at range zero while dropping suicide shuttles and conducting H&R's. I can see why the game might choke at that moment and CTD.