Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: ZTempest on April 15, 2003, 09:39:01 am
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Enjoy.
http://home.swbell.net/znobles/Reclamation.html
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Very Very Very slick...
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A little foreboding music and that would be better than most movie trailers.
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Very well done. Looking forward to it
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Nice job Tempest!
Should be a fun server. Ill be sure to log on and check it out. As always, the SFCX team is putting out another class server.
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What Dizzy said!
Cool guys, looking forward to it!
dave
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Excellent. Looks like i need to find a copy of OP.................
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Well, I have finally reinstalled OP onto my system...so I am ready to wreak the usual havoc.

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I think I'll try to participate (for once)..
Campaigns need more Lyran players anyhow.
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Here's a teaser of a different sort:
As of this moment (could change), here are some of the common need-to-know settings.
Teams: FGHI vs. KRLZ
Maximum ships owned: 2 (we encourage 1-ship fleets, but there are no set fleet composition rules this time around)
EDIT: Turns are 8 minutes long. Shipyard/economy cycles every 3 turns, and there is a delivery time of 2 turns for purchased ships. The maximum wait for a ship, therefore, is 4 turns, or roughly half an hour (32 min).
Supplies and fighters aren't cheap, but they are affordable. Just don't expect to be able to lose a dozen fighters each mission and expect to replace them all with top-end models with a mission's worth of prestige.
Era is mid, starting at 2273. With a 2-week run planned, and a 1 year per every 2 real days time setting, we will stay in mid era for the entire campaign.
Starter ships (year 1):
F-DD
K-F5C
R-SKE
L-DWP
H-ERL
G-DDL
I-DDL
Z-DD
X-CA+2
Oh, is that the Orion cartel I see? Yes, they will be playable as the only cartel, but they're more for candy than as part of the overall campaign. If someone wants to forego empire VCs and teamwork, they can fly Orion and play raider. WARNING: there could be enemy/ally matching problems if an Orion were to fight players from both empire teams at once. Also, they will have ALMOST NO shipyard production, so that starter ship is going to be important to protect. Grabbing more economy on the pirate map will help them get ships.
One caution flag for all players: neutral coop is still broken. You may be able to run some allied (different race) coop, but there is no guarantee it will work for every mission. It's up to you to push the server kit to its limits and find out what you can and can't do to win the campaign. PvP is encouraged, but there are exploration VCs for you lone wolfs out there.
More to come as we near launch.
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Nomad, I will be there, but can I make a suggestion? Can we have the late era after while? I am not a big fan of mid era and the main strength of OP is the shiplist! It seems a shame to use Firesoul's shiplist and discard thousands of ships!
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Very nicely done, great work.
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We'll think about the timeframe for eras, but for a short campaign, we think this will be a good test to see exactly how far we can push the campaign engine. If it goes well, expect to see more varied mini-campaigns.
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Will LDR be available?
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Ummm...
If I say "yes" will you beat off the angry Hydrans?
(Yes, and some WYN -- both for Lyrans only, and not all ships so we don't overcrowd the yards.)
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Quote:
Ummm...
If I say "yes" will you beat off the angry Hydrans?
(Yes, and some WYN -- both for Lyrans only, and not all ships so we don't overcrowd the yards.)
Wouldn't the above reqiure modding the shiplist from stock 2.0?
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Only server-side. No modifications are needed client-side.
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Quote:
Ummm...
If I say "yes" will you beat off the angry Hydrans?
(Yes, and some WYN -- both for Lyrans only, and not all ships so we don't overcrowd the yards.)
What, all 3 of them? Should be a good match for the 2 Lyran...
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Well, yeah, but 3 times how many tentacles?
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Umm Laflin, I hope you haven't forgotten me?
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Meow!
Update: we squashed the last major settings problem -- we were getting assaults in allied base/planet hexes. Now we're getting defense missions. We're still going to try to find a way to get chat working, but expect an launch announcement sometime early today (16 April).
Thanks go out to the SFCX crew, especially Stumpy and Tempest, who did some quick turnaround work on the website and story, and Castrin, who stayed up well past bedtime debating settings with me and trying everything we could think of.
Choose your sides, warriors, and strap in for a hell of a ride!