Dynaverse.net
Taldrenites => Starfleet Command Mods => Topic started by: TarMinyatur on April 18, 2003, 03:43:12 pm
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Long-standing spec errors fixed
Many OP and SFB ships added
A few troublesome system issues resolved
Supported by GamerZ for competition
GZ Swapper Utility installs the enhanced spec files with just one click and restores Taldren's specs just as easily
Get more info here.
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This includes your separation of hardpoints? Beauty!
thanks!
dave
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Some ships have had overstuffed hardpoints split in the 10.31 Shipwrights specs. My old RHW Shiplist does this for many 2xHeavyWeapon hardpoints so each heavy has its own hardpoint if possible (315shiplist.zip).
From the Shipwrights Intro:
"Overstuffed Hardpoints: For artistic and ease-of-coding reasons, Taldren often combined weapons into 'hardpoints', like the 4 Phas-1 on the Klingon C7's boom. This becomes problematic for non-capacitor systems since it prevents the simultaneous use of different charging modes. For example, the Federation CVS has a single 4xPhoton hardpoint, thus it is impossible to load 2 Overloads and 2 Proximities for example. This inflexibility is a handicap. The Shipwrights have addressed this problem by splitting it into a traditional pair of twin Photons. Other ships have gotten relief from their overstuffed hardpoints, such as the Z-MCC (4xDisr) and the R-KVL (2xPlas-R), with similar splits."
Splits of 2xPlasmas restore a missing Psuedo torp too as well as make the use of an EPT/Shotgun more practical.
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A new release (5.01.03) is available.
This fixes the R-SUA which had a broken spacedock due to fractional crew entry.
H-Wasp fighter and K-E3B added.
The K-F5 and K-E4 now have more appropriate A-racks instead of F-racks. Only pairs of drone racks should be converted to F-racks to represent early Klink missile-firing restrictions.
K-DWC now matches SFB source material.
K-G2C now in late era.
BPV tweaks: The F-PV+ was seriously overvalued. The Z-DDV was slightly undervalued. R-SED slightly overvalued.
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Thanks a lot. I've never seen anyone put so much effort and thought into every aspect of a shiplist. Every change is an improvement in game play and balance.
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Thanks, Rod. I am likewise impressed with your Ftr/PF mod. I am a bit perplexed why people are devoted to Taldren's time-capsuled shiplist.
Oh yeah, the Shipwrights shiplist fixes a multiplayer cheat in which the host could steal spare parts from planets. Now all planets have no spare parts and cannot be beamed onto. Terrain is good for variety. Now its a fair option for all players.
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Quote:
Thanks, Rod. I am likewise impressed with your Ftr/PF mod. I am a bit perplexed why people are devoted to Taldren's time-capsuled shiplist.
Oh yeah, the Shipwrights shiplist fixes a multiplayer cheat in which the host could steal spare parts from planets. Now all planets have no spare parts and cannot be beamed onto. Terrain is good for variety. Now its a fair option for all players.
if you can't beam onto planets, how can you capture them?
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Shipwrights 5.01 isn't designed for Dynaverse campaigns as is. It could easily be used as a foundation for one with a little editing. The planet's "NT" value for Special Role prevents beaming as if it were a PF. I had already removed the planets' spare parts completely (by setting their damage control to 0) but this still permitted the appearance of cheating.
There's one thing that would need to be changed unfortunately for D2, "Class Type": This value initially only affected Dynaverse prestige costs. In 2.005, Taldren implemented a Hit&Run guarding bonus, which is affected by Class Type. The smaller the ship, the greater the guarding bonus (the idea being that smaller ships require fewer guards than larger ships to protect its systems). A problem was found with the "Carrier" class type. It treated a Frigate-sized carrier identically to a Dreadnought-sized CVA with respect to H&R! The Shipwrights have assigned a logical alternate value to fix this (e.g. DDV = Destroyer, MCV = Light Cruiser, CVA = Dreadnought). A similar problem exists with the "Special" class type and was fixed.
Add bases, monsters, scouts, Orions and it should be good to go. I intended to make a Shipwrights version for D2 but never got around to it.
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The specs have been updated today. This will hopefully fix the crash caused by too many FusF(or the lack of a phaser in slot#1) on the Wasp. Starbases have been added to enable the Hockey script to work better(the "goals" were invisible...oops...though that's an interesting variant).
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The Shipwrights 5.10 specs have been transferred into a new version of the excellent NT Ship Guide. Check out the downloads section of the Shipwrights website. Enjoy!
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thanx for the info guys
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A self-serving bump

The project is going strong. Please take a look at these specs (there's an NT Ship Guide conversion for SW), play a few games, and give us your opinions and criticism.
Thanks.
Tar
SFC2 Shipwrights
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The 7.30 beta specs have been released. Enjoy!
Please provide us with your opinions, suggestions, and criticism of this beta. We cannot improve the specs without your input.
Thanks
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The project marches on in the face of massive indifference and ignorance. I present the 8.13 specs for those new to the project and the 7.30 to 8.13 Updater for those who already have it.
http://www.geocities.com/t1m_baldw1n/sw1.html
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I've moved the SW site to an ad-free server. Starting the 15th, GZ will devote Ladder 4 to SW matches for an uncontaminated ladder. We should get some good battle data to assist our efforts.
http://www.webspace4me.net/~tarminyatur/sw.html
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Hi Tar,
Sorry I didn't get this sooner. My bad
I've been kinda busy with a project, myself. I hope that you don't get too discouraged. I'm sure once you get a server set up and running this everyone will enjoy it. Your work is always extremely well done and better thought out than anyone elses, IMO. Always well balanced, etc...
I'm looking forward to checking this out more completely. Thanks for doing this.