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Taldrenites => General Starfleet Command Forum => Topic started by: Spider on April 26, 2003, 05:48:44 pm

Title: Overload effects
Post by: Spider on April 26, 2003, 05:48:44 pm
What are the actual effects of overloading shields, primary and heavy waepons.

I mean. The bonus you may gain is in portentage or either you expend aldd the overload energy (red bar) or none???
Title: Re: Overload effects
Post by: 3dot14 on April 26, 2003, 06:35:36 pm
Overload energies add to the weapon damage potential. It's a 2:1 ratio past the greenbar. (50% of additional damage bonus for max of 100% additiontional energy for overloading).

if the weapon does 10 points of damage at regular load using 10 points of energy. (the green bar) then its Fully Overloaded (red bar) shot does 15 damage points using 20 points. A partial overload is similiar: 15 points does 12.5 points of damage.

(just in case you want to know, underload is 1:1 ratio... Even 1% of energy short of the greenbar reduces the damage potential by 1%. To use the example above, 5 points of energy does 5 points of damage.)

I think this applies for both phaser and heavy weapons.
Title: Re: Overload effects
Post by: Spider on April 26, 2003, 07:39:08 pm
Thanks,

But do you also know the effects of overloading on shields?

Thanks Again,
Title: Re: Overload effects
Post by: Alidar Jarok on April 26, 2003, 08:35:13 pm
If you put more power into shields, they will recharge faster
Title: Overload effects
Post by: Spider on April 26, 2003, 05:48:44 pm
What are the actual effects of overloading shields, primary and heavy waepons.

I mean. The bonus you may gain is in portentage or either you expend aldd the overload energy (red bar) or none???
Title: Re: Overload effects
Post by: 3dot14 on April 26, 2003, 06:35:36 pm
Overload energies add to the weapon damage potential. It's a 2:1 ratio past the greenbar. (50% of additional damage bonus for max of 100% additiontional energy for overloading).

if the weapon does 10 points of damage at regular load using 10 points of energy. (the green bar) then its Fully Overloaded (red bar) shot does 15 damage points using 20 points. A partial overload is similiar: 15 points does 12.5 points of damage.

(just in case you want to know, underload is 1:1 ratio... Even 1% of energy short of the greenbar reduces the damage potential by 1%. To use the example above, 5 points of energy does 5 points of damage.)

I think this applies for both phaser and heavy weapons.
Title: Re: Overload effects
Post by: Spider on April 26, 2003, 07:39:08 pm
Thanks,

But do you also know the effects of overloading on shields?

Thanks Again,
Title: Re: Overload effects
Post by: Alidar Jarok on April 26, 2003, 08:35:13 pm
If you put more power into shields, they will recharge faster